Oliwier Gocłowski
3d Environment Artist Ii @Gamefam
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WORK HISTORY
3d Environment Artist Ii @Gamefam
GB
Led the level design and environment development on War Tycoon for 3 maps, keeping in mind proposed parameters. Led a performance overhaul on War Tycoon which reduced draw calls and triangle count by ~40-50% for the first map, a further 15% for the 2nd, and a further 50% for the 3rd. Led bug-finding sessions with teams of 10+ testers to effectively ensure quality. Created and optimised game-ready & pre-existing assets, dropping triangle counts for each by ~20%. Launched updates for new maps and vehicles in content overhauls, increasing playerbase by 40%. Reduced the amount of Textures and Meshes for the game to render to improve overall performance. Led a team of artists on Twilight Daycare to conduct an optimisation project, successfully reducing the draw calls and tri counts by 55%. Assisted level design and environment creation on Sonic Speed Simulator. Frequent usage of industry-standard task management software, such as Jira and Confluence. Worked alongside and advised colleagues of differing skill levels. Utilised Miro to effectively moodboard & propose new content overhauls. Collaborated with various brands across varying Gamefam projects, including LEGO, Goo Jit Zu, SEGA, Old Navy & Kidz Bop. Collaborated with artists of varying skill levels to continue to expand my skillset.
ABOUT OLIWIER GOCŁOWSKI
Metaverse Architect pioneering the future of user-generated content. With over 80…
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