Olivier Bil Leeman

Lead Vfx Artist @Respawn Entertainment

Los Angeles County, CA, US
EMAILS
o••••••@respawn.com
MOBILE NUMBERS
+13•••••••05

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WORK HISTORY

Sep 2018 — Present

Lead Vfx Artist @Respawn Entertainment

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Chatsworth, CA, US

EDUCATION

1995 — 1998

Institut supérieur d'Architecture 'Saint-Luc' de Bruxelles

Bachelor of Arts (B.A.), Architecture

1999 — 2000

Gnomon

FX & dynamics ,Lighthing and rendering, animation

SKILLS

Game DevelopmentCinematicsTexturingXbox 360ShadersVisual EffectsRiggingNukePythonModeling3d Studio MaxMayaUv MappingMelLightingFilmRealflowTexture PaintingComputer GraphicsParticle3dAnimationParticlesHoudiniDynamicsVideo GamesFeature FilmsUnreal Engine 3Special EffectsCompositingXbox

ABOUT OLIVIER BIL LEEMAN

Lead VFX Artist. I work with various team size. From in game to cinematic VFX. I take great pride in growing team members, professionally and personally. I specialize in Unreal engines, mostly Niagara and Material creation. I enjoying finding ways where VFX can help other departments and make the game better.Games (credited):Star Wars: Jedi Survivor: Lead VFX artistMOHAB: Medal of honor Above and Beyond (VR): Lead VFX artistHALO 5: guardians : Senior VFX artistLOTR: Shadow of Mordor: Senior vfx artist LOTR: Guardian of Middle Earth: Senior vfx artist LOTR: war in the north: Senior vfx artist MOHA: Medal of honor airborne: Senior vfx artistMOHA: Medal of honor European assault: Senior vfx artistGolden Eye 2: rogue Agent: Senior vfx artistFilmographyThe grand canyon adventure: Senior vfx animatorShark Tale: 3d layout, prop rigging. Sinbad: 3DFX animation and compositing of all the natural elements.Minority Report: modeling and animation of a medallion for the trailer and opening credit.Roller Ball: Compositing (blood removal).Bourne Identity: Rain and mist simulation.The Last Castle: modeling, tracking, rendering and animation of the removed rotor of a helicopter.Jay and Silent Bob Strikes Back: Hand tracking, rendering and animating the light saber fight scene.Black Knight: Modeling, tracking, animation and rendering of Arrows.Clock Stoppers: Modeling, animation and rendering of a retinal scanner.Squelch: Particle simulation of a truck full of ice cube exploding.Driven: Tracking, crowd simulation and replacement, modeling and rendering stands.Replacements: modeling and rendering for a scoreboard replacement + crowd replacement.Wonder boys: hand drawn FX animation of a sparkle.Flintstones 2: modeling, lighting and animation for the end credits.Any Given Sunday: crowd replacement in multiple shots.

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