Norbert Illes

Senior Software Engineer, Ai @Unity

Munich, DE
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2025 — Present

Senior Software Engineer, Ai @Unity

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Munich, DE

Develop a formalized AI engineering methodology and autonomous agent system for the network diagnostic suite, self-initiated and adopted as engineering practice, pioneering autonomous AI workflows within the organization.The system enhances and automates the full engineering lifecycle (bug resolution, feature development, quality verification) through specialized agents with encoded domain expertise, multiplying what a single engineer can deliver.Key contributions:• Architected a parallel agent orchestration system with context-isolated execution and supervisor-coordinated result aggregation, enabling codebase-wide engineering operations without context degradation.• Built an automated debugging agent with per-component failure maps and targeted investigation strategies, enabling autonomous root cause analysis for cross-component issues.• Engineered a model-agnostic knowledge extraction pipeline, enabling autonomous agent deployment across a complex production codebase without manual onboarding or context engineering.• Designed a file-based transaction architecture for agent workflows with version-controlled state, enabling reliable, resumable multi-step automation.Stack: distributed systems, system design, artificial intelligence, multi-agent systems, developer tools, workflow automation.

EDUCATION

2008 — 2012

Budapest University of Technology and Economics

B.Sc., Computer Software Engineering

SKILLS

C++QnxDistributed SystemsSoftware DevelopmentAndroidCClearcaseShell ScriptingJavaKanbanPair ProgrammingOpenglMentoringAssemblyCluster DevelopmentDistributed ApplicationsDistributed DatabasesLinux KernelLinux Application DevelopmentScrumMaintenanceCustomer SupportAugmented RealityOpenclSoftware DesignSubversionLinuxAlgorithmsPythonData StructuresDicosGitSqlJiraTest Driven DevelopmentObject-Oriented Programming (Oop)Object Oriented DesignDesign PatternsContinuous IntegrationAndroid Development

ABOUT NORBERT ILLES

I build the infrastructure that engineers and millions of end users depend on. Over 13 years across telecom, automotive, real-time 3D, and developer platforms, I\'ve worked in C++ across embedded and distributed systems and C# for platform and tooling infrastructure, focused on performance-critical architecture and developer tooling for complex systems.At Unity, I lead development of a network diagnostic suite (network simulation, shader-based visualization, real-time monitoring, network profiling) serving annual installs. As a core contributor to a data-oriented prediction tracing tool, I help reduce client-server state debugging from hours of log analysis to minutes of visual inspection. To multiply what a single engineer can deliver across the diagnostic suite, I developed a formalized AI engineering methodology (multi-agent orchestration, cross-model validation, deterministic task pipelines) and built an autonomous system where specialized agents handle bug resolution, feature development, and automated quality verification.In my first years at Unity, I designed and implemented core subsystems of an HMI development platform for automotive manufacturers from the ground up, contributing to strategic automotive partnerships.Before Unity, I spent three years developing BMW\'s software systems in C++: a distributed 3D rendering engine deployed on embedded vehicle platforms, and a voice command system enabling control of nearly all vehicle functions through speech. Before that, I developed operating system components for Ericsson\'s fault-tolerant, high-availability Telecom Server Platform, distributed infrastructure used by telecom providers globally.Outside of work, I maintain C++ fluency through independent algorithmic trading research, building custom market data processing and automated trading systems in C++ with AI model integration, alongside strategy research infrastructure in C#. I\'m also exploring the gap between biological and artificial neural networks through connectome simulation, investigating what current AI architectures are missing.Core stack: C++, C#, Python, distributed systems, embedded systems, real-time systems, fault-tolerant systems, system design, event-driven architecture, simulation, concurrency, performance optimization, memory management, low-latency systems, GPU programming, OpenGL, 3D rendering, code generation, developer tools, machine learning, PyTorch, ONNX, AI engineering, reinforcement learning, data structures, data-oriented design, algorithmic trading, digital twins, Linux, technical leadership.

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Norbert Illes — Senior Software Engineer, Ai at Unity in Munich, DE | Unifers