Noah Oconnor

Technical Game Designer

Role
Technical Designer at Squinky Studios
Location
Orlando, FL, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About Noah Oconnor

I\'m a Technical Designer driven by systems thinking, expressive combat, and the challenge…

Experience

  1. Technical Designer

    Squinky Studios

    Jan 2025 — Present · Orlando, FL, US

    Designed and implemented player movement, combat systems, and gameplay tuning for a third-person Souls-like🞄 Worked in Unreal Engine 5.5 using the Gameplay Ability System (GAS) to develop responsive, readable player abilities🞄 Focused on player feel, hit responses, and animation sync to create a high-quality combat experience🞄 Collaborated closely with design, art, and programming teams to iterate based on QA feedback

Education

  • Florida Interactive Entertainment Academy

    Master of Science, Interactive Media, Technical Design Track

  • University of Central Florida

    Bachelor of Science, Digital Media, Programming Track

  • Sarasota High School

    High School Diploma

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Noah Oconnor — Technical Designer at Squinky Studios in Orlando, FL, US | Unifers