Noah Oconnor
Technical Game Designer
- Role
- Technical Designer at Squinky Studios
- Location
- Orlando, FL, US
- LinkedIn followers
- 500 followers
About Noah Oconnor
I\'m a Technical Designer driven by systems thinking, expressive combat, and the challenge…
Experience
Technical Designer
Jan 2025 — Present · Orlando, FL, US
Designed and implemented player movement, combat systems, and gameplay tuning for a third-person Souls-like🞄 Worked in Unreal Engine 5.5 using the Gameplay Ability System (GAS) to develop responsive, readable player abilities🞄 Focused on player feel, hit responses, and animation sync to create a high-quality combat experience🞄 Collaborated closely with design, art, and programming teams to iterate based on QA feedback
Education
Florida Interactive Entertainment Academy
Master of Science, Interactive Media, Technical Design Track
University of Central Florida
Bachelor of Science, Digital Media, Programming Track
Sarasota High School
High School Diploma
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