Nicholas M.
Immersive Audio Architect & ResearcherCurrently working as a Sr. Acoustic Engineer at BACCH Laboratories
- Role
- Sr Acoustic Engineer at Bacch Laboratories Inc
- Location
- Reno, NV, US
- LinkedIn followers
- 500 followers
About Nicholas M.
Highly motivated Audio Systems Engineer with over 10 years of experience across live sound, AV system design, and cutting-edge 3D/Immersive audio technology. Proven ability to bridge the gap between creative vision and technical execution. Love having one foot in research and another in product development focused on bringing new technologies to life.A proficient C/C++ developer with experience architecting modular DSP libraries, from algorithm development in Matlab & python to implementation in C++~ plugins (JUCE) for real-time audio processing. Pioneered research through rapid prototyping in both hardware and software solutions, crafting custom audio tools & solutions for- 3D Audio Algorithm Development- Speaker / Headphone Design and Tuning- Competitive Market Analysis- Subjective 3D Audio Test Systems- Automated Measurement Capture Systems (Physical & Virtual)- Microphone Array Processing & Beam-formingExperience with many tools & software including industry-standard DAWs (Ableton, Pro Tools, Reaper), game middleware ( FMOD / WWISE ), MaxMSP, Treble.tech and others.Passionate about- Empowering artists through innovative technologies and user-friendly tools- Delivering pristine audio experiences that captivate audiences- Elevating the quality of live events- Effective System Designs from Audio to Permaculture
Experience
Sr Acoustic Engineer
Aug 2018 — Present
BACCH Labs software enables devices, content providers, and content makers with spatially accurate 3D Sound. Our flagship technology, BACCH, is a highly-acclaimed, state-of-the-art digital audio process that allows the listener to experience spatially accurate 3D sound from a pair of stereo loudspeakers. The world’s toughest audio critics recognize BACCH Labs technology as the next generation of sound for consumer and pro products.Responsibilities- Bring Princeton\'s 3D3A research into BACCH Labs IP Portfolio- Develop, test, & maintain cross platform core audio library in C/C++- Development & Design of 3D Audio Algorithms for headphones- Development of real time audio plugins (VST3/AU) for internal prototyping & commercial use on Windows & Mac platforms- Client interfacing for novel audio systems in the automotive, gaming, AR/VR industry
Education
UC San Diego
Bachelor of Science (B.S.), Electrical Engineering
Skills
- Altium Designer
- C++
- Puredata
- Matlab
- Microsoft Visual Studio C++
- C
- Programming
- Unit Testing
- Av
- Testing
- Electrical Engineering
- Cadence Tools
- Protools
- Acoustic Measurement
- Logic Analyzer
- Jira
- Max Msp
- Engineering
- Digital Signal Processors
- 3d Audio
- Lighting
- Soundcheck
- R&D
- Git
- Soldering
- Sound
- Juce
- Acoustics
- Confluence
- Electronics
- Audio Precision
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