Nicholas Mainville

Game Director @Gameloft Montreal

Laval, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Aug 2025 — Present

Game Director @Gameloft Montreal

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Upcoming Dungeons & Dragons game

EDUCATION

2002 — 2004

Cegep de St-Jerome

DEC en Intégration Multimédia, Intégration Multimédia

2012 — 2015

Université du Québec - Télé-université

Certificat, Informatique Appliquée

2007 — 2010

College de Bois-de-Boulogne

DEC en Animation 3D et Synthese d'Images, 3D Animation, Modeling, Game Dev

SKILLS

FormationFormation De SecourismeMayaAutodesk MotionbuilderNukeFacial AnimationGame DevelopmentVideo GamesComputer AnimationXsiProgrammationCinematicsXbox 360After Effects3dPhotoshopTraditional Animation

ABOUT NICHOLAS MAINVILLE

Versatile Senior Designer highly effective at designing game systems, finding the fun and maintaining a creative vision. Player-oriented and an excellent communicator, loving to leverage his passion for games, technology and problem-solving-I am currently Design Technical Director at Gameloft on an upcoming project-I had the chance to be Game/Creative Director on the acclaimed Life Simulation/Adventure game called Disney Dreamlight Valley developed at Gameloft Montreal.As a Game Director on Disney Dreamlight Valley, my responsibilities entailed establishing the vision and creative direction for the game, designing & integrating content, while managing teams, deliverables and working with licensors and stakeholders.I have helped define the standard for future PC & Console games at Gameloft, while establishing foundation for a strong IP (Story, World) to allow scalability as a game as a Service-As a Technical Director (Technical Designer) at Ubisoft, I was in charge of planning the production and architecture of our tools and game systems. I worked closely with programmers and the design team to flesh out the designs while defining how to implement them, with a sustainable workflow and data structure. One my main strength is to be able to look at a pipeline and optimize it, reducing lead time by eliminating toil, and automating what can be automated-After a few years studying Multimedia, I completed my college diploma in 3D animation and image synthesis in 2010.I worked in the game industry for a while, doing (and then leading) tests at Enzyme Labs (QA) and at Ubisoft (Usability, Event Scripting & Level Design).I also worked as a Lighting Technical Director at ModusFX on video games cinematic and movie FX-Known Softwares : Visual Studio, Unity Engine, XCode, Perforce, Autodesk Maya, Softimage XSI, Adobe Photoshop, Illustrator, After Effects, Premiere, GitLanguages : LUA, C#, Json, C++, Python, Java, Javascript, Objective-C, HTML

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Nicholas Mainville — Game Director at Gameloft Montreal in Laval, QC, CA | Unifers