Niraj Sangani
Lead Game Designer | 13+ years of experience | F2P | Game Balancing | Monetization
- Role
- Lead Game Designer at LightFury Games
- Location
- Mumbai, MH, IN
- LinkedIn followers
- 500 followers
About Niraj Sangani
Driven by insight, fuelled by curiosity, humour, & ambition, I design games that are meant to be played, mastered, & remembered. Over the last 13 plus years, I have designed, shipped, & supported more than 14 games across PC, mobile,AR/VR, & location based experiences, including live service titles operated at scale.I work at the intersection of gameplay feel, systems design, & long term player engagement, shaping complex ideas intoclear, intentional experiences. I care deeply about craft, about respecting the player’s time, & building systems that stayinteresting long after launch.I believe great games come from strong vision, honest iteration, & teams that are trusted to do their best work.If you want to build something ambitious, meaningful, & a little bit bold, we will have the perfect synergy.
Experience
Lead Game Designer
Jul 2024 — Present · Bengaluru, IN
Defined the long-term design vision for E-Cricket, establishing core pillars across gameplay depth, team fantasy, player identity, and live service progression.Led the design of advanced gameplay systems across batting, bowling, and fielding, including timing models, difficulty curves, shot grids, and AI-assisted decision systems.Architected a deep meta and progression framework spanning Ultimate Team, card systems, traits, synergy, fatigue, form, and squad management, designed for long-term engagement.Designed asynchronous and social systems such as Away Games, PvP defense squads, player-created missions, and seasonal ladders, extending depth beyond active match play.Worked closely with engineering, UX, and art to translate high-level design vision into executable systems, identifying dependencies, constraints, and phased delivery plans.Built and mentored the game design team, setting standards for documentation, reviews, playtesting, and design decision-making.
Education
Motion Makers
Diploma, Computer Arts
2009 — 2011
DSKsupinfogame
Master's Degree, International Master Degree in Video Game
2011 — 2013
Skills
- Game Design
- Systems Design
- Project Management
- Unreal Engine 4
- Computer Games
- Game Development
- Perforce
- Level Design
- Adobe Photoshop
- Video Games
- 3d Studio Max
- Game Balance
- Mobile Games
- Multiplayer
- Game Mechanics
- Photoshop
- Game Balancing
- Gameplay
- Microsoft Word
- Video Game Production
- Game Programming
- Monetization
- Technical Game Design
- Social Games
- Microsoft Excel
- Unreal Blueprints
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