Nicole Thompson
Co-founder Head of Business, Product and Design - Closed Beta @Remoose Interactive
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WORK HISTORY
Co-founder Head of Business, Product and Design - Closed Beta @Remoose Interactive
Vancouver, BC, CA
Co-founded and led the development of a community-generated content (CGC) platform across mobile and web, focused on removing friction from collaboration and enabling co-creation across all skill levels.Defined and executed the product vision and platform architecture, including a differentiated version-tracking USP that simplified discovery, remixing, and collaborative workflows.Owned the full product lifecycle - roadmap, prioritization, and early go to market leveraging user research, playtesting, and behavioral data to drive engagement and learning.Currently leading a strategic pivot toward high-value partnerships to scale collaborative creation and expand the platform across diverse content types
EDUCATION
The University of British Columbia
Project Management Certification, Project Management
Emily Carr University of Art and Design
Bachelor of Film Studies, Film and Video
SKILLS
ABOUT NICOLE THOMPSON
I’ve spent my career working at the intersection of creativity, technology, and community, bringing ideas to life by helping teams do their best work.From UGC-driven games like Club Penguin, to building digital businesses at Scholastic, to leading kids’ engagement at LEGO, and founding a new creator platform at Remoose, my through line is building strong resilient teams, design systems that free the creative, and deliver interactive experiences and games people genuinely love.I’m often brought in as a change agent; scaling products and organizations, shaping strategy through ambiguity, and creating production and LiveOps frameworks that support creativity, trust, and long-term engagement. I care deeply about player first and user led platforms, and about building safe, positive spaces where creativity and community can thrive.What motivates me most is curiosity and collaboration. I thrive working with talented product, design, and engineering teams to turn bold ideas into meaningful experiences that bring joy and keep players coming back.
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