Nicolas Roger

Principal Designer @Final Strike Games

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Mar 2026 — Present

Principal Designer @Final Strike Games

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Montreal, QC, CA

EDUCATION

2000 — 2002

Université Louis Pasteur (Strasbourg I)

DEUG, Mathematics and Computer Science

2001 — 2003

Université Marc Bloch (Strasbourg II)

Diplome Universitaire d'Initiation, Japanese Language and Literature

2003 — 2004

Nagoya University

International Exchange, Japanese Language and Literature

2002 — 2003

Université Louis Pasteur (Strasbourg I)

Licence, Computer Science

2005 — 2007

ENJMIN

Master, Game Design

SKILLS

Ps3ScriptingGame DesignAdventureManagementSketchupActionMultiplayerPs4Game MechanicsSoft SkillsGameplayVideo GamesPipeline ManagementUnreal Engine 4Computer GamesPrototypingGame DevelopmentMulti-Site DevelopmentActionscriptPrototypeXbox 360Unreal EditorUnity3dXbox OneKnowledge SharingWorld BuildingLevel Design

ABOUT NICOLAS ROGER

Principal & Director Level Designer | Open World & Content CreationWith over 18 years of experience at Ubisoft, Warner Bros Games, and Raccoon Logic, I specialize in building expansive game worlds and leading the teams that create them. I am a hands-on designer who thrives on bridging the gap between high-level vision and technical content production.Core Expertise- Leadership & Mentoring: Led multidisciplinary teams of up to 9 designers and managed international co-development partners- Design Methodology: Implement practical frameworks (Rational Level Design) to ensure quality, consistency, and pacing across large-scale environments- Direct Implementation: Proven track record of owning critical milestones, from initial prototypes and first playable maps to major E3 demosI remain deeply committed to producing high-quality content while fostering collaboration between gameplay systems and world-building

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Nicolas Roger — Principal Designer at Final Strike Games in Montreal, QC, CA | Unifers