Nicolas Roger
Principal Designer @Final Strike Games
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WORK HISTORY
Principal Designer @Final Strike Games
Montreal, QC, CA
EDUCATION
Université Louis Pasteur (Strasbourg I)
DEUG, Mathematics and Computer Science
Université Marc Bloch (Strasbourg II)
Diplome Universitaire d'Initiation, Japanese Language and Literature
Nagoya University
International Exchange, Japanese Language and Literature
Université Louis Pasteur (Strasbourg I)
Licence, Computer Science
ENJMIN
Master, Game Design
SKILLS
ABOUT NICOLAS ROGER
Principal & Director Level Designer | Open World & Content CreationWith over 18 years of experience at Ubisoft, Warner Bros Games, and Raccoon Logic, I specialize in building expansive game worlds and leading the teams that create them. I am a hands-on designer who thrives on bridging the gap between high-level vision and technical content production.Core Expertise- Leadership & Mentoring: Led multidisciplinary teams of up to 9 designers and managed international co-development partners- Design Methodology: Implement practical frameworks (Rational Level Design) to ensure quality, consistency, and pacing across large-scale environments- Direct Implementation: Proven track record of owning critical milestones, from initial prototypes and first playable maps to major E3 demosI remain deeply committed to producing high-quality content while fostering collaboration between gameplay systems and world-building
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