Nico Clairmont

Associate Lead Camera Designer Gameplay Design @Lightspeed L.A

Garden Grove, CA, US
MOBILE NUMBERS
+14•••••••29

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WORK HISTORY

Feb 2024 — Present

Associate Lead Camera Designer Gameplay Design @Lightspeed L.A

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Irvine, CA, US

Developed cinematic language. Lead designer for all gameplay camera systems- Player Traversal, Combat, Vehicle, Campaign/Mission IGC support, Ambient open world presentation content and systems. Helped with in game cinematic design and systemic presentation.• Player based camera systems- Traversal cameras, Combat cameras, world camera collision systems• Vehicle camera systems• Content creation tools, pipeline dev w/ENG team, wrote design specs for engineering support• Project management – Jira/Excel, planned camera roadmap and task management

EDUCATION

2006 — 2010

Washington State University

Bachelor of Communications, Broadcast Management

2006 — 2010

Washington State University

BA Communication, Broadcast Production

SKILLS

Game ScriptingLightingCamera Operation3d Studio MaxMayaMicrosoft OfficeAdobe Creative SuiteStudio Camera OperationGameplay SystemsMicrosoft Product StudioPerforceCameraPost ProductionVideographyVideo Post-ProductionMicrosoft Visual Studio C++Unreal 3Field ProducingFinal Cut ProEditingPre-VisualizationApple MotionVideo EditingCombat DesignVideo ProductionIn-Engine Content CreationBroadcastFinal Cut StudioHd VideoAvidHd Camera OperationVideoTape OpProcedural Camera AnimationGame LogicContent Design

ABOUT NICO CLAIRMONT

Seasoned cinematic gameplay designer with 15+ years of experience specializing in…

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