Nicolas Lamanna
Staff Systems Engineer at Riot Games
- Role
- Staff Systems Engineer at Riot Games
- Location
- Los Angeles, CA, US
- LinkedIn followers
- 500 followers
About Nicolas Lamanna
Veteran game developer and passionate about games as a meaningful pursuit.Went from being a software engineer, to form a few start-ups in Argentina and create the first MMORPG in 3D for that region.Currently in Riot games, helping operate and manage the rCluster platform that powers Valorant, Legends of Runeterra, League of Legends and future games. Serving over 180 millions of players around the planet.Not currently entertaining transfers but happy to connect, who knows what the future holds.
Experience
Staff Systems Engineer
Apr 2020 — Present · Los Angeles, CA, US
Working on the team that maintains the infrastructure side of our container ecosystem (rCluster) which in turn supports: Valorant, Legends of Runeterra and League of Legends.Daily duties involve maintaining and deploying clusters, on-call support and ensuring developers have an abstraction layer so they can focus on creating amazing games.
Education
ETN3 María Sánchez de Thompson
Technical Degree in Informatics, Computers
1990 — 1996
Skills
- Mysql
- Distributed Systems
- Game Design
- Game Programming
- Linux
- Scrum
- Game Engines
- Mmo Development
- Programming
- Project Planning
- Gameplay
- Scripting
- Online Gaming
- Product Management
- Web Development
- Server Operations
- Php
- Mmo
- Gaming
- Development Tools
- Agile Methodologies
- Video Games
- Project Management
- Web Games
- Devops
- Casual Games
- Game Mechanics
- Game Development
- Computer Games
- Servers
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