Nick Callow

Associate Implementation Artist at Blizzard

Role
Associate Implementation Artist at Blizzard Entertainment
Location
Chicago, IL, US
LinkedIn followers
500 followers

About Nick Callow

I love being part of a team that works to continue to create something truly extraordinary. I commit myself to quality through my rigorous work ethic, team-oriented attitude, and putting the player\'s experiences at the forefront of my designs.I am looking to specialize and eventually master the methods of stylized and hand-painted character art for fantasy-based video games.Website: KNOWLEDGE- Zbrush- Maya- Substance Painter, 3D Coat- Unreal Engine, Frostbite- Photoshop- Marvelous Designer- XNormalSpecialties: ART- Character Sculpting, Modeling & Retopology - UV creation and LOD Work- Hand-painted and PBR Texture Workflows- Concept Art and IllustrationGAME DESIGN- Creative Writing- Design Documentation- Spreadsheet Organization

Experience

  1. Associate Implementation Artist

    Blizzard Entertainment

    Oct 2024 — Present · Irvine, CA, US

    Process and implement art assets for the Outsourcing Character Team on World of Warcraft- Create recolors utilizing Gradient Maps- Fit weapons and armor to a variety of character races- Create icons for (Weapons & Armor)- Create FX for (Weapons & Armor)- Create Tutorial Videos- Write art briefs for 3D Assets- Provide feedback to Outsource Partners- Minor animation tasks- Keep teams updated utilizing (Shotgrid, JIRA, and Slack)

Education

  • International Academy of Design and Technology

    BFA, Game Design

    2010 — 2013

Skills

  • Digital Painting
  • Game Design
  • Microsoft Office
  • Concept Design
  • Maya
  • Topogun
  • Unreal Editor
  • Marmoset Toolbag
  • Unity3d
  • Adobe Illustrator
  • Troubleshooting
  • Mudbox
  • Windows
  • Character Animation
  • Concept Art
  • Level Design
  • Clip Studio Paint
  • Uv Mapping
  • Zbrush
  • Game Development
  • Digital Illustration
  • 3d Modeling
  • Corel Painter
  • Flash
  • Photoshop
  • Adobe Photoshop
  • Video Games
  • Digital Sculpting
  • Unreal Engine 3
  • 3d
  • Illustration
  • Illustrator
  • Texturing
  • Storyboarding
  • 3d Coat

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Nick Callow — Associate Implementation Artist at Blizzard Entertainment in Chicago, IL, US | Unifers