Najim Iiithriii Filali Saksak

Principal Artist @Beyion Studio

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2026 — Present

Principal Artist @Beyion Studio

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Montreal, QC, CA

Principal Artist at Beyion Studio.The first artist to join the company, responsible for key aspects of the environment pipeline on an unannounced project currently under NDA.Working on Visual development, from Key concept art to 3D Environment Art.

EDUCATION

N/A

Haute École Albert Jacquard (HEAJ)

Computer graphics, Game art

N/A

Institut sainte marie

Fine arts, Fine arts

SKILLS

3d Studio MaxMayaUnreal EditorZbrushPhotoshopGame DesignLevel DesignUnity3dLow Poly Modeling3d GraphicsUv Mapping3dEnvironment Art3d ModelingUnreal Engine 3ArtConcept Design3d CoatGame DevelopmentMudboxGame ArtMarvelous DesignerAdobe PhotoshopVideo GamesDigital SculptingTexturingModelingConceptual Art

ABOUT NAJIM IIITHRIII FILALI SAKSAK

Art Director & Principal Generalist ArtistAt Beyion Studio, I serve as a Principal Artist shaping high-fidelity assets and environments with a directorial eye for narrative, mood, and technical execution. My work bridges artistic vision and production reality, whether I’m leading, collaborating, or diving into the details myself.With 10+ years across global studios including Quantic Dream, Blizzard, Wizards of the Coast, MPC, elite3d, and 1047 games, I’ve honed a product-driven, macro-level approach to visual development. I thrive in both stylized and realistic pipelines, with core strengths in: • Environment Art & Worldbuilding • Organic & Hard-Surface Sculpting • Key Concept Shots & Visual Storytelling • Texturing & Material Authoring • Motion Design & Real-Time Cinematics Beyond games and film, I’m Vice-President of The Souk Factory Inc, a creative studio offering art direction, custom print services and homemade goods. I also channel my sonic creativity as a Drum & Bass producer and live performer in Montreal’s scene, working with Ableton, Wwise, Reaper, and analog synths.Tools I wield: Blender, Maya, ZBrush, Cinema 4D, Houdini, 3ds Max, Unreal Engine, Unity, Substance Suite, Affinity, Adobe Creative Suite, DaVinci Resolve, Nuke, Python, and yes, pencil and paper.Open to remote, hybrid, or Montreal-based opportunities in art leadership, visual development, or senior generalist roles.

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Najim Iiithriii Filali Saksak — Principal Artist at Beyion Studio in Montreal, QC, CA | Unifers