Nachiket Dabhade
Gameplay Programmer @Fern Sprout Studios
Signup · Get unlimited contacts
WORK HISTORY
Gameplay Programmer @Fern Sprout Studios
Seattle, WA, US
EDUCATION
LaSalle College Vancouver
Diploma, Game Art & Design
BITS Edu Campus: BABARIA INSTITUTE
Bachelor of Engineering, Computer Science
Algonquin College of Applied Arts and Technology
Design Foundation
ABOUT NACHIKET DABHADE
Experienced Game Designer | Crafting Awesome Games | Unreal Engine | Unity | Documentation Hey there! I\'m a Game Designer with two years of hands-on experience in the world of game development. I love creating engaging game systems, levels, and interactions that suck players into immersive experiences. You can count on me to rock Unreal Engine, Unity, and all the nitty-gritty documentation stuff. TECHNICAL DESIGNER @ Luminescence Picture this: Luminescence, a mind-blowing VR experience for the Oculus Go. I led a team of super-talented designers and programmers for a project for LiminalVR, an awesome Australian studio. We were faced with tight tech restrictions, but that didn\'t stop us from creating pure awesomeness! I managed the repository, helped fix bugs, and even wrote handy helper functions to make our workflow smoother. We nailed it with weekly builds and client meetings, and guess what? We hit the top 3 ranking within a month of launching. Bam! GAME DESIGNER @ Shaman I directed and collaborated with an amazing crew of level, game designers and programmers to bring Shaman, a 3D Action Adventure game, to life. Using Unreal Engine, we built an immersive hub level with its unique sublevels and two separate levels with their distinctive themes. Working closely with level designers, we fine-tuned, optimized, and polished the game levels to perfection. And to make things even cooler, I used Blueprints to create all the interactive objects in the game. Plus, I played mediator between the Design and Programming teams, ensuring everyone was on the same page. GAME DESIGNER @ The Coloring Book Remember those coloring books from your childhood? Well, I took that concept and transformed it into a kickass 2D Puzzle Platformer! Over a year, I single-handedly drove this project from ideation to post-production. I unleashed mind-bending gameplay mechanics and features that will make you go \"Wow!\". To keep players hooked, I added a system of progressive unlocks. And the cherry on top? I carefully designed the levels, creating an addictive curve of excitement and relaxation. I also wore my optimization hat, making sure the game ran like perfectly. Oh, and I did some audience research to make it more accessible too! I\'m all about creating mind-blowing game experiences and having a blast while doing it. I thrive in collaborative, out-of-the-box environments, and I\'m not afraid to go the extra mile to make gaming magic happen. So, if you\'re looking for a passionate and experienced Game Designer to join your team, let\'s connect and create gaming wonders together!
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.