Myah Schulz
Assistant Game Designer @美国艺电公司
Signup · Get unlimited contacts
WORK HISTORY
Assistant Game Designer @美国艺电公司
Vancouver, BC, CA
During my time at EA I have had the opportunity to work on NHL titles as part of an agile live service team, and have seen different aspects of the live cycle through NHL. My design work is done in google tools and I execute design through use of propriety tools.During my time here - Worked on a cross-functional team to deliver high quality, and engaging live content- Created unique live content designs by leveraging and iterating on existing gameplay elements- Drove key KPI growth, including late-cycle spikes in ARPU, ARPDAU, and ARPS, through data-drivendesign decisions- Developed spreadsheet workflows that optimized documentation and enhanced the design process- Produced and maintained gameplay documentation used by cross-disciplinary teams- Owned the design and production of unique and recurrent programs throughout a full live cycle- Partnered with QV and international teams, collaborating and championing the optimization of testing- Translated real world events into playable content through gameplay objectives, scripted playableexperiences, and specifically tuned players according to in game progression- Designed, owned, and executed content for marquee events, scaling releases and adding upgrade loops that boosted late-cycle KPIs- Balanced and tuned players across 8+ leagues for the release of a live service product- Delivered a majority of a product\'s day to day design and execution in the final two months of active live service.Games I have worked on the Live Service for :NHL 24NHL 25NHL 26
EDUCATION
Vancouver Film School
Game and Interactive Media Design
The University of Lethbridge
Bachelor's degree, Philosophy
ABOUT MYAH SCHULZ
I am an enthusiastic Métis with a passion for …
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.