My Wu

Principal Destruction Artist at EA Respawn Entertainment

Role
Senior Destruction Artist at Electronic Arts (EA)
Location
Santa Ana, CA, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About My Wu

Shipped Titles:Star Wars Jedi: SurvivorCall of Duty Black Ops Cold War (additional art)Call of Duty Black Ops 4 (including DLC)Call of Duty Black Ops 3 (including DLC)Call of Duty Black Ops 2 (including DLC)Call of Duty Modern Warefare 3Call of Duty Black Ops (including DLC)Call of Duty World at War (including DLC)The Shield videogameWorld Championship Poker 3World Championship Poker 2Spawn ArmageddonIn 2003 I graduated from The Academy of Arts University of San Francisco. I\'ve been in the game industry since 2003. I started working for Point of View of Irvine California. I started out creating environment assets and animated destruction for Spawn: Armageddon and then moved on to level creation for World Championship Poker 2, World Championship Poker 3, and The Shield, before I left I helped create assets for the character creator in Brunswick Pro Bowling for the Wii, PS2, and PSP. In January of 2007 I moved on to another company. Clairvoyant INC. in Long Beach California. At Clairvoyant i worked on realistic environments and character textures. After a few months I started work at Treyarch / Activision in Santa Monica California on November of 2007. I was hired as an environment artist. Soon after I was in charge of porting over art assets from Xbox 360 to the Wii. Working with in house and out sourced artist, I worked efficiently as possible while using the lease amount of resources. In 2010 I transitioned to the environment animation team, making the Call of Duty world more alive. Animating ambient movement in the environment and destroying the world we created. As my skills and experience expanded, I got promoted to Senior Artist in 2012. In the spring of 2018 I continued generating assets and started managing our department for nearly 2 years till I decided to part my ways in April of 2020. I then ventured out to work on Battlefield Mobile. After 2 years I transferred to Respawn to work on Star Wars Jedi Survivor. At my time at Treyarch I have worked on seven Call of Duty titles, Call of Duty World at War, Call of Duty Modern Warfare 3, Call of Duty Black Ops 1 – 4 along with Call of Duty Zombies and the DLCs, with Call of Duty Black Ops Cold War being my last title.

Experience

  1. Senior Destruction Artist

    Electronic Arts (EA)

    Apr 2020 — Present · Pasadena, CA, US

Education

  • Academy of Art University

    Bachelor's degree, Animation, Interactive Technology, Video Graphics and Special Effects

    1999 — 2003

Skills

  • Xbox 360
  • Shaders
  • 3d
  • Animation
  • Ps3
  • Uv Mapping
  • Premiere
  • Game Design
  • Gameplay
  • Props
  • Texturing
  • Lighting
  • Perforce
  • Level Design
  • Environment Art
  • Texture Artist
  • Modeling
  • Computer Games
  • Game Development
  • After Effects
  • Photoshop
  • Wii
  • Video Games
  • 3d Studio Max
  • Maya

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My Wu — Senior Destruction Artist at Electronic Arts (EA) in Santa Ana, CA, US | Unifers