Mukesh Bawari

Aspiring AI- Product Manager| Product Execution, PRD’s, MVP|SQL|Python|MS-Excel| Vibe coder| Product Designer| 3D Artist

Role
3d Artist at Leons
Location
Pune Division, MH, IN
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Mukesh Bawari

Detail-oriented and production-driven 3D Hard Surface / Environment Artist with 4+ years of professional experience working on game titles and AR/VR projects. Experienced in delivering game-ready, optimized assets for real-time pipelines, with hands-on contributions to projects like FIFA, F1, Battlefield 2042, Battlefield 6, and immersive virtual showrooms for brands such as Tata, Hero, and Royal Enfield. Known for a strong work ethic, adaptability, and collaborative mindset, with a constant focus on quality, performance, and realism. Passionate about learning, refining workflows, and contributing to high-impact interactive experiences.

Experience

  1. 3d Artist

    Leons

    Aug 2024 — Present · Pune, IN

    Worked as a 3D Artist at Leons Digital, contributing to Battlefield titles by creating high-quality, game-ready architectural assets and environment props designed for large-scale, realistic combat environments.Roles & Responsibilities:Created architectural buildings and environment hard surface props following Battlefield’s realistic art direction.Modeled assets using real-world references, blockouts, and design guidelines, ensuring accurate scale and modularity.Performed UV mapping, and LOD creation to meet real-time performance budgets for large open maps.Authored PBR textures with a focus on realism, material consistency, and environmental storytelling.Built modular assets to support efficient environment assembly and level design workflows.Optimized assets for performance, memory usage, and draw calls without compromising visual fidelity.Collaborated closely with environment artists, level designers, and art leads to ensure seamless integration into game levels.Integrated and validated assets in the game engine, checking lighting, scale, and visual consistency.Followed pipelines, naming conventions, and version control standards throughout production.Iterated on assets based on internal reviews, playtests, and performance feedback.Tools & Pipeline:Maya, Substance Painter, Photoshop,Frostbite | Hard Surface Modeling, Environment Art, Modular Assets, UVs, LODs, PBR Texturing, Optimization

Education

  • Delhi University

    Bachelor's degree, Accounting

  • Arena Animation

    Associate's degree, Animation, Interactive Technology, Video Graphics and Special Effects

  • NextLeap

    Associate's degree, Product management

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Mukesh Bawari — 3d Artist at Leons in Pune Division, MH, IN | Unifers