Mukesh Bawari
Aspiring AI- Product Manager| Product Execution, PRD’s, MVP|SQL|Python|MS-Excel| Vibe coder| Product Designer| 3D Artist
- Role
- 3d Artist at Leons
- Location
- Pune Division, MH, IN
- LinkedIn followers
- 500 followers
About Mukesh Bawari
Detail-oriented and production-driven 3D Hard Surface / Environment Artist with 4+ years of professional experience working on game titles and AR/VR projects. Experienced in delivering game-ready, optimized assets for real-time pipelines, with hands-on contributions to projects like FIFA, F1, Battlefield 2042, Battlefield 6, and immersive virtual showrooms for brands such as Tata, Hero, and Royal Enfield. Known for a strong work ethic, adaptability, and collaborative mindset, with a constant focus on quality, performance, and realism. Passionate about learning, refining workflows, and contributing to high-impact interactive experiences.
Experience
3d Artist
Aug 2024 — Present · Pune, IN
Worked as a 3D Artist at Leons Digital, contributing to Battlefield titles by creating high-quality, game-ready architectural assets and environment props designed for large-scale, realistic combat environments.Roles & Responsibilities:Created architectural buildings and environment hard surface props following Battlefield’s realistic art direction.Modeled assets using real-world references, blockouts, and design guidelines, ensuring accurate scale and modularity.Performed UV mapping, and LOD creation to meet real-time performance budgets for large open maps.Authored PBR textures with a focus on realism, material consistency, and environmental storytelling.Built modular assets to support efficient environment assembly and level design workflows.Optimized assets for performance, memory usage, and draw calls without compromising visual fidelity.Collaborated closely with environment artists, level designers, and art leads to ensure seamless integration into game levels.Integrated and validated assets in the game engine, checking lighting, scale, and visual consistency.Followed pipelines, naming conventions, and version control standards throughout production.Iterated on assets based on internal reviews, playtests, and performance feedback.Tools & Pipeline:Maya, Substance Painter, Photoshop,Frostbite | Hard Surface Modeling, Environment Art, Modular Assets, UVs, LODs, PBR Texturing, Optimization
Education
Delhi University
Bachelor's degree, Accounting
Arena Animation
Associate's degree, Animation, Interactive Technology, Video Graphics and Special Effects
NextLeap
Associate's degree, Product management
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