Muhammad Kamran
Game Programmer Ii @Gamefam
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WORK HISTORY
Game Programmer Ii @Gamefam
Los Angeles, CA, US
Designing and implementing core gameplay features-Game production and design-Leading the project development and testing-Refactor and optimize codebase architectures-LiveOps data analysis-Game optimizations-Game porting and publishing to production-Leading development on Ultra Power Tycoon-Designing and production of new features on Ultra Power Tycoon
EDUCATION
National University of Computer and Emerging Sciences
BSCS, Computer Science
ABOUT MUHAMMAD KAMRAN
With 11 years of experience spanning game development, production, design, and LiveOps, I’ve mastered Unity, Unreal Engine, and Roblox. I’ve delivered projects for global brands like SEGA, Netflix, and Paramount, including brand integrations for Sonic the Hedgehog, Garfield, Ghostbusters, Teenage Mutant Ninja Turtles, SpongeBob SquarePants, Coldplay’s Moon Music, and Cut the Rope.Specializing in AI, procedural generation, augmented reality, and multiplayer programming, I lead both technical and creative development. I’ve also managed LiveOps for major titles, leveraging data-driven insights to enhance player engagement, retention, and game economies.
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