Moritz Wagner

Principal Designer @Grimlore Games

Munich, DE
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Mar 2024 — Present

Principal Designer @Grimlore Games

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Munich, DE

EDUCATION

2008 — 2011

Mediadesign University of Applied Sciences

Bachelor of Science, Gamedesign

SKILLS

Mobile GamesVideospieleHandyspieleSpieldesignComputerspieleComputer GamesSpieleentwicklung

ABOUT MORITZ WAGNER

I have been working as a Designer, Co-Director and Lead in the Games Industry for over 14 years. I also teach Game Design in workshops at universities like the Filmakademie Baden Württemberg. My work includes critically acclaimed titles with a clear focus and high level of polish that have been often called the best in their genre. Notable titles are Titan Quest 2, Shadow Tactics: Blades of the Shogun, Desperados and Shadow Gambit: The Cursed Crew. As a Lead I have been heading the design team at Mimimi until the company\'s shutdown in 2023. The team consisted of Gamedesigners, Leveldesigners, Narrativedesigners/Writers and UI/UX Designers. I was part of actively designing and maintaining a culture with two main goals: 1) Developing incredibly polished games. 2) Maintaining high team happiness and satisfaction in equal parts. My responsibilities as a lead included- Defining and maintaining tasks and planning for the whole team together with the production department- Offering feedback and guidance to all team members adjusted by their individual needs - Championing the team\'s needs and wishes within the company- Hiring new team members During this time I also received professional leadership training from external contractors to grow my skillset as a fair and capable team lead. As Co-Director of all projects at Mimimi I oversaw production from a holistic perspective together with the Creative Director. This included- Creating the early vision during pitches to the team and external partners- Championing the vision within the team across all departments over multi-year production cycles until release- Keeping vital information flowing and fostering inter-department communication to allow every team-member to work efficiently towards a common goal. As a Designer I worked in multiple different parts of our projects- As a Game Designer I designed and documented almost every type of feature that existed in our games from early prototyping to shipping- As a Level Designer I owned multiple levels in a project and developed them from the early greyboxing stage to shipping it in a polished state. I also handled mission scripting using visual scripting tools- As a Narrative Designer I worked on creating our stories and combining them with our gameplay-core to create an experience that is unique to the medium of games.

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Moritz Wagner — Principal Designer at Grimlore Games in Munich, DE | Unifers