Moritz Mœller

Senior Technical Director @Phyron AI

Berlin, DE
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2024 — Present

Senior Technical Director @Phyron AI

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Berlin, DE

EDUCATION

1984 — 1993

Alexander-von-Humboldt Gymnasium

General qualification for university entrance

1993 — 1997

University of Hamburg

Computer Science

1993 — 1997

Hochschule für bildende Künste Hamburg

Graphics, Typography, Film

SKILLS

3delightCharacter AnimationShadersHoudiniUv MappingMelComputer GraphicsCompositingArgentine TangoOpengl3d GraphicsRenderingDigital CompositingCgiOpen Shading LanguageNukeVfx SupervisionRendermanCommercialsTeam BuildingXsiShakeCinematographyC++After EffectsShader WritingTechnical DirectionPyqtPythonTeam LeadershipMayaLook DevelopmentGlslRenderman Shading Language2dParticlesModelingVisual EffectsFilmPipeline Development

ABOUT MORITZ MŒLLER

Currently working at Phyron to build the next generation of Ai-supported sales tools in the automotive space.Contract work for an end-2-end encrypted messenger/file transfer app (Rust, UI).Contract work for a HFT boutique (Rust)Lead a team of 80 people in the IVI space for the five years prior.Everything visual – 3D, graphics design, typography, illustration, digital imaging, UX, mapping/2D & 3D maps. Software development – from system level to apps. Rust, C/C++, Python, Lua, assembly, etc.VFX – pipeline end-to-end, on-set supervision, cinematography, blocking/previz of both VFX and non-VFX shots, specifically, rendering, shader writing, lookdev & lighting, RenderMan, 3Delight, OSL, RSL.Algorithmic/generative/procedural techniques for image & asset production.3D printing, rapid manufacturing-prototyping, product design & -engineering for high end furniture and interior design.Software development for various platforms and various APIs (Maya, Houdini, NSI, Ri, etc.)What I\'m good at:· Product visionnaire· UX – user interface design & usability analysis, use-case-driven software design· Agile project management· Unix back to front· VFX/CG sup./senior level technical director with emphasis on rendering (particularly RenderMan, 3Delight, OSL), lighting & shading (making shit look awesome in 3D)· Writing software – particularly systems programming & desktop apps· Using procedural techniques to add lots of complexity with minimum effort· 3D/2D VFX application/plug-in development and pipeline design· Communication, graphics design and typography· Fine artist (my dad was one, my mother is a graphic designer – you can’t escape your roots)· Argentine tango (not kidding)Software engineer (25+ years)· Computer languages: assembly, C/C++, Rust, Forth, Java, Python, Logo, Lua· Shading langunages: OSL, RenderMan SL, GLSL, Houdini VEX· Operating systems: Unix (IRIX, Solaris, Linux, OS X), Windows· Platforms and architectures: x86/x86-64, ARM2D/3D Experience· 3D VFX artist (25+ years)· 2D VFX compositing (Nuke, AfterEffects)· 2D still image retouche/finesse for fashion & beauty· 3D computer graphics: 3Delight/NSI, RenderMan, Maya, Houdini, NukeOn-set (five years, mostly commercials)· VFX-supervised effects-heavy shootings· Assisted/counseled/did blocking/previz of VFX and non-VFX shots · Worked with directors and DOPs to plan shootings involving VFXFurniture/product design (three years)· Worked with Sascha Ulber (SUK Design) on various furniture design related projects, mostly in Italy.

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Moritz Mœller — Senior Technical Director at Phyron AI in Berlin, DE | Unifers