Moritz Mœller
Senior Technical Director @Phyron AI
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WORK HISTORY
Senior Technical Director @Phyron AI
Berlin, DE
EDUCATION
Alexander-von-Humboldt Gymnasium
General qualification for university entrance
University of Hamburg
Computer Science
Hochschule für bildende Künste Hamburg
Graphics, Typography, Film
SKILLS
ABOUT MORITZ MŒLLER
Currently working at Phyron to build the next generation of Ai-supported sales tools in the automotive space.Contract work for an end-2-end encrypted messenger/file transfer app (Rust, UI).Contract work for a HFT boutique (Rust)Lead a team of 80 people in the IVI space for the five years prior.Everything visual – 3D, graphics design, typography, illustration, digital imaging, UX, mapping/2D & 3D maps. Software development – from system level to apps. Rust, C/C++, Python, Lua, assembly, etc.VFX – pipeline end-to-end, on-set supervision, cinematography, blocking/previz of both VFX and non-VFX shots, specifically, rendering, shader writing, lookdev & lighting, RenderMan, 3Delight, OSL, RSL.Algorithmic/generative/procedural techniques for image & asset production.3D printing, rapid manufacturing-prototyping, product design & -engineering for high end furniture and interior design.Software development for various platforms and various APIs (Maya, Houdini, NSI, Ri, etc.)What I\'m good at:· Product visionnaire· UX – user interface design & usability analysis, use-case-driven software design· Agile project management· Unix back to front· VFX/CG sup./senior level technical director with emphasis on rendering (particularly RenderMan, 3Delight, OSL), lighting & shading (making shit look awesome in 3D)· Writing software – particularly systems programming & desktop apps· Using procedural techniques to add lots of complexity with minimum effort· 3D/2D VFX application/plug-in development and pipeline design· Communication, graphics design and typography· Fine artist (my dad was one, my mother is a graphic designer – you can’t escape your roots)· Argentine tango (not kidding)Software engineer (25+ years)· Computer languages: assembly, C/C++, Rust, Forth, Java, Python, Logo, Lua· Shading langunages: OSL, RenderMan SL, GLSL, Houdini VEX· Operating systems: Unix (IRIX, Solaris, Linux, OS X), Windows· Platforms and architectures: x86/x86-64, ARM2D/3D Experience· 3D VFX artist (25+ years)· 2D VFX compositing (Nuke, AfterEffects)· 2D still image retouche/finesse for fashion & beauty· 3D computer graphics: 3Delight/NSI, RenderMan, Maya, Houdini, NukeOn-set (five years, mostly commercials)· VFX-supervised effects-heavy shootings· Assisted/counseled/did blocking/previz of VFX and non-VFX shots · Worked with directors and DOPs to plan shootings involving VFXFurniture/product design (three years)· Worked with Sascha Ulber (SUK Design) on various furniture design related projects, mostly in Italy.
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