Scott Morgan

Audio/Gameplay Engineer at thatgamecompany

Role
Senior Audio Gameplay Engineer at thatgamecompany
Location
Seattle, WA, US
LinkedIn followers
500 followers

About Scott Morgan

Senior Audio Software Engineer and ComposerHi!I\'m happily working at thatgamecompany (since Nov 2020). Not looking for work.Roland Virtual Sonics- systems engineer on professional music software Audio Programmer- Call of Duty Black Ops Mercenary Technology (2015)Test Developer - 9 years experience as a Microsoft SDET on XACT, XHV, Kinect, and Xbox One ACPHal\\Shape. Deliver high quality, innovative, and useful technologies to game developers.Test Lead - 1 year experience as a test lead at Microsoft. Shipped XAudio2 on PC and Xbox360Composer - Written music for TV, games, and movies. I love to create emotional experiences.Music Editor - Over 100 episodes of Dragonball Z. Create emotional experiences that flow well by taking advantage of already completed work. Recognize when new music is needed.Specialties: DeveloperC, C++, C#, VB.Net, DirectX, Xbox360, Xbox One

Experience

  1. Senior Audio Gameplay Engineer

    thatgamecompany

    Nov 2020 — Present

    Audio engine, music instrument, and haptics systems owner for Sky: Children of Light. Also developed the in-game hologram recorder feature called \"Shared Memories\'. Platforms: Switch, PS4, iOS, Android, macOS. Middleware: Fmod. Languages: C++ with bits of Python, Lua, JavaScript, Objective C and Makefile work. Source Control: Perforce

Education

  • Bellevue community college

    Computer Programming

    2005 — 2006

  • University of North Texas

    Bachelor of Music, Music Theory

    1994 — 1998

  • DeVry University

    C++ Programming

    1998 — 1998

Skills

  • Music Production
  • Unity3d
  • Software Design
  • Test Automation
  • Guitar
  • Linq
  • Digital Signal Processors
  • Testing
  • Ps3
  • Audio Editing
  • Software Engineering
  • Vb.net
  • Xbox 360
  • Wwise
  • Fmod
  • Speech Recognition
  • Sound
  • Visual Studio
  • Game Development
  • Perforce
  • Debugging
  • Midi
  • Sound Design
  • Xbox One
  • Jira
  • Blender 3d
  • Html
  • Video Games
  • Sony Vegas
  • Piano
  • Directx
  • C
  • Programming
  • Win32 Api
  • Microsoft Office
  • Dsp
  • Audio
  • Xact
  • Git
  • Cubase

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Scott Morgan — Senior Audio Gameplay Engineer at thatgamecompany in Seattle, WA, US | Unifers