Martin Hedlund

Security & Engine Programmer at Activision Blizzard

Role
Security & Engine Programmer at Activision Blizzard
Location
Brooklyn, NY, US
LinkedIn followers
500 followers

About Martin Hedlund

Specialties: Engine Architecture, Engine, Network, Security and Gameplay programming.Programming and optimization on: PC, Consoles and mobiles.Languages: C/C++/C#, Java, Assembly, LUA/Python, Shaders. Tools: Visual Studio/Code, Git/Perforce, MTuner, Telemetry, Unity3D, AWS, SQL AI.Strong Engine/Project overview, problem solving and Math skills.Knowledge and experience from most areas in an game/engine.Other Interest: Photography, Physics, Neuroscience, AI.Some franchises I have been working on: Battlefield, Far Cry, Just Cause, Grand Theft Auto, Red Dead Redemption, Call Of Duty.

Experience

  1. Security & Engine Programmer

    Activision Blizzard

    May 2021 — Present

Education

  • Umeå University

    Computer Science

    1993 — 1999

Skills

  • Game Development
  • Ps3
  • Xbox 360
  • Gameplay
  • Programming
  • Graphics
  • C++
  • Gameplay Programming
  • Game Engines
  • Perforce
  • C
  • Game Programming
  • Multiplayer
  • Network Programming
  • Video Games
  • Game Design
  • Shaders
  • Lua
  • Visual Studio
  • Computer Games
  • Opengl Es
  • Directx
  • Opengl
  • Unity3d
  • Online Gaming
  • Artificial Intelligence
  • Console
  • Game Mechanics
  • Cross-Platform Development
  • Glsl
  • Computer Graphics
  • Hlsl
  • Iphone Application Development
  • Low Level Programming
  • Mmo
  • Social Games
  • Casual Games
  • Mobile Games
  • Mmorpg
  • Scripting

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Martin Hedlund — Security & Engine Programmer at Activision Blizzard in Brooklyn, NY, US | Unifers