Martin Hedlund
Security & Engine Programmer at Activision Blizzard
- Role
- Security & Engine Programmer at Activision Blizzard
- Location
- Brooklyn, NY, US
- LinkedIn followers
- 500 followers
About Martin Hedlund
Specialties: Engine Architecture, Engine, Network, Security and Gameplay programming.Programming and optimization on: PC, Consoles and mobiles.Languages: C/C++/C#, Java, Assembly, LUA/Python, Shaders. Tools: Visual Studio/Code, Git/Perforce, MTuner, Telemetry, Unity3D, AWS, SQL AI.Strong Engine/Project overview, problem solving and Math skills.Knowledge and experience from most areas in an game/engine.Other Interest: Photography, Physics, Neuroscience, AI.Some franchises I have been working on: Battlefield, Far Cry, Just Cause, Grand Theft Auto, Red Dead Redemption, Call Of Duty.
Experience
Security & Engine Programmer
May 2021 — Present
Education
Umeå University
Computer Science
1993 — 1999
Skills
- Game Development
- Ps3
- Xbox 360
- Gameplay
- Programming
- Graphics
- C++
- Gameplay Programming
- Game Engines
- Perforce
- C
- Game Programming
- Multiplayer
- Network Programming
- Video Games
- Game Design
- Shaders
- Lua
- Visual Studio
- Computer Games
- Opengl Es
- Directx
- Opengl
- Unity3d
- Online Gaming
- Artificial Intelligence
- Console
- Game Mechanics
- Cross-Platform Development
- Glsl
- Computer Graphics
- Hlsl
- Iphone Application Development
- Low Level Programming
- Mmo
- Social Games
- Casual Games
- Mobile Games
- Mmorpg
- Scripting
Find verified contacts for anyone on LinkedIn
Unifers gives sales teams verified emails and direct dials, enriched profiles, and outreach that lands in the inbox.
Free plan included · No credit card required
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.