Molly Bogin

Ux Ui Product Designer Ii @Hundredx

Los Angeles, CA, US
EMAILS
m••••••••@hundredx.com
MOBILE NUMBERS
+19•••••••38

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WORK HISTORY

Dec 2022 — Present

Ux Ui Product Designer Ii @Hundredx

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Contribute to development and refinement of company product vision through research, persona creation, user journey maps, and alignment sessions with various teams, including engineering, client solutions, business development, and product. Create prototypes, wireframes, user flows, mockups, and component interactions for novel products that showcase insights from crowd-sourced data, and conduct iterative brainstorming sessions to revamp past dashboard screens.Lead a design systems audit, ensuring consistency and seamless integration of UX and UI components throughout all HX products, with explicit advocacy for accessibility. Used audit findings to lead company logo design, icon library, and standardized design system for all client-facing products. Conduct heuristic evaluations, data analysis, user interviews, and company-wide surveys to create and test user flows and wireframes for both internal and client-facing products.

EDUCATION

N/A

Smith College

Master of Social Work - MSW

2014 — 2018

Wesleyan University

Bachelor of Arts (BA), Neuroscience and Behavior

N/A

Flatiron School

Product Design

ABOUT MOLLY BOGIN

As a UX/UI Product Designer II at HundredX, I apply my skills in Figma, communication, and writing to create novel products that showcase insights from crowd-sourced data. I have over three years of experience in product design, graphic design, and illustration, as well as a degree in neuroscience and behavior from Wesleyan University. I enjoy conducting research and alignment sessions, creating personas and user journeys, and leading design systems audits to ensure consistency, accessibility, and integration of UX and UI components throughout all HX products. I am an information architecture nerd, driven to solve problems creatively and collaboratively, and to deliver solutions that meet the needs and expectations of users, clients, and stakeholders. Put simply, I love people, asking questions, and making stuff.

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