Moksh Rajoria
3D Artist (Asset Optimization) | Environment & Prop Art | Unreal Engine | Maya, ZBrush, Substance Painter
- Role
- 3d Artist at Skyball Studio
- Location
- Gurugram, HR, IN
- LinkedIn followers
- 500 followers
About Moksh Rajoria
3D Artist specializing in environment and prop asset optimization for games. Experienced in Maya, ZBrush, and Substance Painter, creating modular kits and optimized assets for real-time engines like Unreal.
Experience
3d Artist
Jan 2026 — Present · Jaipur, IN
3D ArtistSky Ball Studios · Full-timeProject-EWorking as a 3D Artist on Project-E, contributing to game-ready assets with a strong focus on performance, visual clarity, and production efficiency.Creating optimized environment and prop assets using modular workflows, trim sheets, and reusable material systems.Collaborating closely with designers and developers to ensure assets meet gameplay, technical, and aesthetic requirements.Implementing assets in Unreal Engine, handling LODs, UV optimization, and material setup for real-time performance.Continuously refining workflows to balance high visual quality with strict optimization constraints.Actively learning and adapting to studio pipelines to deliver scalable, production-ready content.Tools & Skills:Unreal Engine · Maya / 3ds Max · Substance Painter & Designer · ZBrush · Modular Environment Design · LODs · UV Optimization · Real-time Materials
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