Mario Perez

Sr Technical Animator on Apex Legends @Respawn

Role
Sr Technical Animator at Respawn Entertainment
Location
Santa Clarita, CA, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About Mario Perez

I\'ve only been with 2 studios my entire career in gaming. I\'ve helped direct and been involved with mocap from pre through post-production. I started the mocap department from the ground up at Respawn. From implementation of technique into an actual production involving multiple parties (ie. Editorial, animation clean-up, Voice-over etc.). I\'ve created final animation assets using both mocap and traditional hand keyed animation. I\'ve been a part of small teams, as well as large groups (ie. Light Storm, The Jim Henson Company, Infinityward and Respawn) throughout short and long-term projects (ie. Avatar, Modern Warfare 2, Sid The Science Kid, Titanfall, Apex Legends, Jedi: Fallen Order). I am a dependable asset to any animation production pipeline and team. Responsibilities including: Motion Capture (technical and creative), Animation and Pipeline Production as well as People Management. I intend on remaining in the gaming industry for the remainder of my career.Keeping busy in the industry, and always learning is a very highly valued, long term, goal of mine.Motion Capture setup (pre-production); cameras/volume setup, pipeline engineering/troubleshooting/testing, actor/performer setup, real-time/live (streaming marker/bone data to 3d characters/props) setup, motion capture system calibration and refinement(s), actor/performer(s) calibration and refinement(s).Motion Capture production; interaction/feedback with director(s)/stage manager(s) and script supervisor(s), speedy and smooth process on set, actor/performer comfort ability, prop/set capture creation, setup and maintenance, suggestive work around and/or \"cheats\" for quality capture on difficult motion(s).Motion Capture post production; clean-up of raw marker data, relations setup to skeletal rig(s), solving skeletal data from cleaned marker data, applying data to original rig, retargeting, motion-editing, blending, layering, QC and delivery. I was the only mocap tech at Infinityward for Modern Warfare 2.Familiar Animation Software Packages:Maya, Motionbuilder, 3ds Max, Cortex, Blade, Shogun, Faceware, Move.ai, Manus, Unreal, Source.Specialties: I can take an empty space and quickly turn it into a full-on very well-functioning motion capture volume, ready for capture on any size project, including face and finger capture. I can take mocap data and, quickly, turn it into final animation assets.I\'ve have great communication and decision making skills, as well as confidence and a great attitude towards this exciting industry.

Experience

  1. Sr Technical Animator

    Respawn Entertainment

    Oct 2022 — Present · Los Angeles, CA, US

Education

  • College of the Sequoias

    N/a, Animation/Graphic Design

    2001 — 2003

  • Lemoore High School

    N/a, Art

    1996 — 2000

  • Brooks College

    AS, Animation

    2003 — 2005

Skills

  • Concept Design
  • Motion Capture
  • Video Games
  • 3d Modeling
  • 3d Studio Max
  • Maya
  • Computer Animation
  • Photoshop
  • Game Development
  • Character Animation
  • Xbox 360
  • 3d
  • Animation
  • Lighting
  • Autodesk Motionbuilder

Find verified contacts for anyone on LinkedIn

Unifers gives sales teams verified emails and direct dials, enriched profiles, and outreach that lands in the inbox.

Free plan included · No credit card required

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Mario Perez — Email, Phone Number & Contact Info | Unifers