Mike Niederquell
Director, Audio at Epic Games
- Role
- Director, Audio at Epic Games
- Location
- San Diego, CA, US
- LinkedIn followers
- 500 followers
About Mike Niederquell
I’m an audio leader and game developer with ~20 years of experience shaping sound for industry-defining titles across console, PC, and mobile.At Epic Games, I lead the creative vision for audio across the Fortnite ecosystem and broader metaverse initiatives, supporting teams building immersive, large scale experiences within Epic’s platform of games, tools, and services.A core part of my role involves building, scaling, and enabling audio teams through recruiting, talent development, and creating the conditions for creative and technical excellence across disciplines. I continue to lead by example through hands-on sound design and content creation, maintaining a deep connection to the craft to ensure the direction I provide is grounded, relevant, and supportive of the work being done.Prior to Epic, I contributed to a wide range of projects at Sony PlayStation and Activision Blizzard, helping define the audio identity for globally supported studios while also delivering hands-on content for narrative driven, competitive multiplayer, and mobile games. I focused on building innovative audio workflows and systems using tools like Unreal Engine, FMOD, Wwise, and proprietary technology, while also mentoring team members and supporting creative collaboration across disciplines.Core Focus Areas:• Building, scaling, and mentoring high-performing audio teams• Leading cross-functional collaboration throughout all stages of development• Defining and executing audio direction across varied genres and platforms• Maintaining hands-on contribution to sound design and content creation• Driving rapid prototyping to support early gameplay iteration and creative discovery• Aligning audio goals with milestone planning and broader production strategy
Experience
Director, Audio
Oct 2020 — Present · San Diego, CA, US
Education
Full Sail University
Associate of Science
2004 — 2005
Skills
- Unreal 3
- Voice Over
- Audio Recording
- Game Development
- Xbox
- Sfx
- Multiplayer
- Vr
- Psp
- Game Design
- Audio Editing
- Unreal Editor
- Game Audio
- Editing
- Sound
- Surround Sound
- Sound Effects
- Recording
- Mentoring
- Field Recording
- Console
- Gameplay
- Perforce
- Steinberg Nuendo
- Playstation
- Cinematics
- Wwise
- Xbox 360
- Video Games
- Dialogue Editing
- Sound Editing
- Casual Games
- Sound Forge
- Fmod
- Audio Post Production
- Midi
- Computer Games
- Pro Tools
- Ps3
- Unreal Engine 3
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