Mihir Modak
Level Designer @The Coalition Studio
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WORK HISTORY
Level Designer @The Coalition Studio
Vancouver, BC, CA
Enjoying working on Gears of War: E-Day, covering multiple aspects of Level and Game design, from Geoshell and level blockouts, through scripting, prototyping, encounters and implementation of various features and missions.Continually working with and alongside Tech and Art over multiple iterations to implement and update passes such as basic blockouts > vis 1, vis 2 etc and working with Tech to implement new features, mechanics and meeting Visual and Playable targets.
EDUCATION
DAV Public School
High School, Physics, Chemistry, Maths, Computer Science
Rubika
Masterβs Degree, International Masters, Video Game Design and Project Management
SKILLS
ABOUT MIHIR MODAK
Game Designer with over 10 years of experience over high profile titles and several new IP projects with the following strengths:Full experience of entire production cycle with a focus on creation of new mechanics,Gameplay and Combat Design,Quest/Mission/Level Design,Systems Design along with Balancing and Tuning,Narrative DesignI am actively professionally using Unreal Engine + Blueprints, Unity and have made several Mods and Levels using Game Editors as a way to learn and strengthen my Level Design skill.Iβm able to effectively communicate my ideas and present my thoughts to the team, be it a small or large one, no matter the experience and past knowledge they may have. Iβm also able to do my job independently after or within a team with a vision, closely following its goals and guidelines. Designing games with worlds to immerse yourself in and implementing systems that make them feel alive and rewarding is like a basic necessity for me. I have a very high level of affinity for Game Feel and Experience. I also focus especially on key design principles such as Isolated Learning, Design Intent, Content Pacing, and Player Feedback systems.In addition, having worked on several projects, both small scale and large, I have acquired experience of the full production pipeline of different types of games and features. Creating games is a unique craft, one which I constantly strive to master by focusing on its execution, methodologies, principles and development. I especially enjoy RPGs and Action Adventure games!Iβm laser focused on continuously finding new ways to blend and orchestrate ideas and systems to make exhilarating experiences in every game I work on, with every step I take in my career.
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