Midhun Joseph
3D Artist | Hard-Surface & Product Modeling , texturing, and asset development for games, films, and virtual productions. Maya, Blender, Substance Painter | AI-Enhanced Workflow | Open to Opportunities
- Role
- 3d Modeler at Meisterverse
- Location
- Kochi, KL, IN
- LinkedIn followers
- 500 followers
About Midhun Joseph
I\'m a passionate 3D Artist specializing in product modeling and hard-surface assets. With a strong foundation in Maya, Blender, and Substance Painter, I focus on creating clean, realistic models optimized for both high-poly rendering and low-poly real-time use. I constantly aim to push my artistic and technical skills to the next level, delivering industry-standard results. My goal is to collaborate on impactful projects where detail, form, and function come together.
Experience
3d Modeler
Sep 2022 — Present · Kochi, IN
Created high-quality 3D models focused on product and hard-surface modeling for client and internal projects- Used Maya, Blender, and Substance Painter to develop low-poly and high-poly assets- Handled UV unwrapping, baking, and PBR texturing for real-time and offline rendering pipelines- Collaborated with designers and animators to ensure visual consistency and technical accuracy- Optimized assets for performance and delivered on tight production deadlines.
Education
Bharathiar University
Bsc Animation and Vfx, Animation
2018 — 2021
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