Michele Boldoni
Rigging Supervisor @Rainbow Cgi
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WORK HISTORY
Rigging Supervisor @Rainbow Cgi
Rome, IT
EDUCATION
Liceo Scientifico Statale Galileo Galilei
The Scientific Maturity
Master in Computer Grafica
Master's Degree
Università degli Studi di Milano
96/110
SKILLS
ABOUT MICHELE BOLDONI
About Me: I\'m Michele Boldoni, Character Rigger: I was born in 1982. I live in Rome, now. I have been through several jobs, and experiences, that have led me to find a job that has become my biggest passion. I make 3D Animation Movies. Even though I\'ve always wanted to be a basketball champion. I am a Rigger. I create the body structures that allow Animators to bring characters to life. I use deformers and joint chains to create real-life deformations of the skin, hairs, cloths, as well as facial exspressions of the puppets. I work with MEL/Python language to develope useful animation and rigging scripts. I\'m also familiar with Modeling, Grooming, FX, Animt Tech department and I work with them to realize the assets. I handle Mocap and I teach Rigging. But first of all, above all, I\'m a Rigger and there is nothing I like to do better. Professional Experience: Character Rigger, Lighting and Vfx artist, Finishing artist, Web and Media Designer, Marketing Managemant Goals: Rigging first of all. I work in team of rigging, I create the setup of the characters, animals, monsters and props, both low that high. I deal mainly with the facial deformations. I create scripts that improve the work of the animators. I can script in python or mel and usually I create procedures to speed up the setup of the assets. I\'ve also worked in the team of lighting, vfx and finishing. I\'m a Motion Capture artist also. Specialties: Character Rigger, Facial Deformation, Biped, Quadruped, Monsters setup and Motion Capture Animation. Web Site:
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