Michele Bertolini
Head of Art Department @34bigthings Srl
Turin, IT
EMAILS
MOBILE NUMBERS
+91 *********19
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WORK HISTORY
Jan 2022 — Present
Head of Art Department @34bigthings Srl
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Managing art people, setting up technical pipelines and cooperate with Leads and other Heads for synergic work between departments.\\\\nResponsible for Python tools development and research for Blender.
SKILLS
ShadingLightingVideo GamesXsiHard Surface ModelingUnreal Engine 3GameplayLow Poly ModelingXbox 360ZbrushRigging3d ModelingAnimationModelingComputer AnimationChanging EnvironmentsMel3dRendering3d Studio MaxPs3ConsoleShadersAutodesk MotionbuilderWiiEnvironment ArtTexture ArtistMudboxComputer GraphicsParticle EffectsComputer GamesUnreal EditorGame DesignUnreal Engine 4High Poly ModelingMental RayUnity3dTexturingTexture PaintingMaya
ABOUT MICHELE BERTOLINI
I\'m a proud developer of \"Redout,\" a critically acclaimed AG-racing title from…
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