Michele Bertolini

Head of Art Department @34bigthings Srl

Turin, IT
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Jan 2022 — Present

Head of Art Department @34bigthings Srl

View department →

Managing art people, setting up technical pipelines and cooperate with Leads and other Heads for synergic work between departments.\\\\nResponsible for Python tools development and research for Blender.

SKILLS

ShadingLightingVideo GamesXsiHard Surface ModelingUnreal Engine 3GameplayLow Poly ModelingXbox 360ZbrushRigging3d ModelingAnimationModelingComputer AnimationChanging EnvironmentsMel3dRendering3d Studio MaxPs3ConsoleShadersAutodesk MotionbuilderWiiEnvironment ArtTexture ArtistMudboxComputer GraphicsParticle EffectsComputer GamesUnreal EditorGame DesignUnreal Engine 4High Poly ModelingMental RayUnity3dTexturingTexture PaintingMaya

ABOUT MICHELE BERTOLINI

I\'m a proud developer of \"Redout,\" a critically acclaimed AG-racing title from…

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Michele Bertolini — Head of Art Department at 34bigthings Srl in Turin, IT | Unifers