Michael Mike Kuzel

Senior Ux Designer @Blackbird Interactive

North Vancouver, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2022 — Present

Senior Ux Designer @Blackbird Interactive

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Vancouver, BC, CA

User Interface and User Experience design across multiple projects at Blackbird Interactive.• Research into user interaction paradigms and expectations versus product requirements• Identification of interactivity patterns and feedback systems• Creation and iteration of functional aesthetic design to facilitate legibility and information absorption• Agile, interactive prototyping of UI elements to identify and refine user flow and experience• Construction and refinement of input control schemes for products that stretch across multiple platforms• Technical implementation of interface elements and related subsystems in-softwareAdditionally, supplementary core design collaboration and iteration to ensure UI, UX, and gameplay are unified from the ground-up.

EDUCATION

2011 — 2012

Vancouver Film School

Diploma, Game and Interactive Media Design

2005 — 2006

Art Institute of Vancouver

Game and Interactive Media Design

SKILLS

Valve Hammer EditorMayaUnreal EditorComputer GamesC#Gameplay SystemsGui DevelopmentGame ProgrammingUnity3dGameplay ProgrammingAfter EffectsUnreal Engine 3PhotoshopScripting3d ModelingLevel DesignUser Interface DesignGame MechanicsAdobe PhotoshopVideo GamesGame DevelopmentJavascriptPremiereGame DesignGameplayIllustratorSource Engine

ABOUT MICHAEL MIKE KUZEL

Game mechanics and user interaction are my lifeblood. Shaping how players interact with the world they\'ve been drawn into is something only games can do, and it sets the medium apart from all others. Only in games can a player\'s actions be so closely married to the narrative ― whether that narrative comes from within the game or within the player ― allowing for a level of immersion unmatched in the space.I\'m detail-oriented, so designing mission layouts and critical player paths, along with identifying interaction patterns via user journeys and wireframes is what drives me in my field. Being hands-on, shifting to prototyping and in-software implementation comes naturally as a follow-up, allowing for quick iteration on designs to make something really shine.Part of what makes this industry so amazing are the incredibly passionate and driven people. The ones who get excited when they solve a particularly tricky problem, or spend the extra time and effort to make an experience memorable long after a player has seen the credits. Working with these rockstars in their element drives my own enthusiasm, as working collaboratively ― either as part of a team or with a community ― results in truly spectacular creations.

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Michael Mike Kuzel — Senior Ux Designer at Blackbird Interactive in North Vancouver, BC, CA | Unifers