Michael Kolobov
Unity 3d Developer @Rhinotales Game Studio
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WORK HISTORY
Unity 3d Developer @Rhinotales Game Studio
KZ
I specialize in designing and implementing AI systems using the Entitas ECS framework. My responsibilities include creating decision-making logic for enemy units, optimizing AI performance, and ensuring scalable behavior architecture that supports a variety of combat scenarios and enemy types.Key Achievements- Built a flexible behavior tree system on top of Entitas, reducing AI feature implementation time by 40%- Optimized AI evaluation phase, cutting frame time usage by 60% in large-scale encounters- Designed a testing framework for AI scenarios, enabling automated regression checks for tactical logic.
EDUCATION
Университет "Синергия"
Бакалавр
ABOUT MICHAEL KOLOBOV
I\'ve been involved in game development for over 8 years. I worked at companies such as…
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