Michael Anthony Mike Iavarone
π Sound Designer at Hexany Audio | Crafting SFX for Video Games & Interactive Media
- Role
- Sound Designer at Hexany Audio
- Location
- Los Angeles, CA, US
- LinkedIn followers
- 500 followers
About Michael Anthony Mike Iavarone
Hey there!I\'m a Sound Designer at Hexany Audio in Los Angeles. I spend my days designing and creating sound effects for video games using tools like Reaper, virtual synthesizers, SoundMiner, and iZotope RX.Working at a full-service game audio studio like Hexany means no two projects are ever the same β on any given day I might be designing creature vocals, UI sounds, or melee and magic abilities for a MOBA. What keeps me sharp is a genuine curiosity about the deeper side of sound β synthesis, psychoacoustics, and the science behind why different sounds make us feel a certain way. That curiosity is what pulled me into this field in the first place, and it\'s what keeps me pushing to get better at it.I took a bit of a winding road to get here. After graduating from Rutgers and driving across the country to Los Angeles, I spent four years working in advertising, political data analysis, and publishing β all while spending my evenings and weekends learning audio production and sound design. That path eventually led me to Hexany, and I haven\'t looked back. I\'d like to think those earlier years weren\'t a detour β in fact, they laid a strong foundation for how I approach my work today β from how I think about what a sound communicates to a player, to how I translate a client\'s creative vision into something that elevates their game.Outside of work, when I\'m not off the grid hiking and exploring, you\'ll likely find me grinding through a roguelike like Hades or Slay the Spire, or digging through YouTube Music for new genres and artists to dive into.Always happy to connect. Cheers!
Experience
Sound Designer
Jan 2025 β Present Β· Los Angeles, CA, US
As a Sound Designer at Hexany Audio, I design and create sound effects for video games and interactive media across a wide range of genres. My work spans creature vocals, combat and abilities, UI, ambiences, and more β with each project bringing a different set of creative and technical challenges. I also assist with coordinating sound design team field and studio recording sessions.Tools & Software: Reaper, SoundMiner, iZotope RX, Twisted Wave, virtual synthesizers, and Wwise.
Education
Rutgers University
Bachelorβs Degree, Information Technology and Economics | Business Administration Minor
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