Meriesa Elliott
Product Designer | UX/UI, Systems, AI, AR/VR, Games | Ecosystems | @Nilo.io, ex Rec Room
- Role
- Product Designer at Rec Room
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Meriesa Elliott
Designer with 10+ years of experience specializing in product design, AI, UX/UI, UGC games, and collaborative systems. I create tools, experiences, e-commerce features, and ecosystems that empower communities to bring their visions to life and guide both creators and audiences through engaging, meaningful journeys across products and platforms.I\'ve successfully built programs and systems that drive business growth, education, and collaboration across mobile, console, screen-based, and virtual environments. My passion lies in connecting products with people at scale, fostering creativity, connection, and a shared sense of purpose across diverse spaces.At Rec Room, I:• Helped design Maker AI, a voice-enabled asset system that integrates with design hierarchies to simplify creative workflows • Redesigned the Maker Pen to improve discoverability, accessibility, scalability, and usability, making it Rec Room’s most-used creative tool across various platforms • Partnered with the creator community to develop tools for moderation, collaboration, and discoverability across VR, mobile, and console • Produced 200+ branded and community-driven experiences in partnership with the NBA and top YouTubers (Nathie VR, Cas and Chary VR, Soul Fox, PSVR Frank, VBunny Go, and BVR) • Built a scalable system of 160+ creator-led classes, workshops, and creative studios that drove engagement and long-term retention #ugc #ai #mixedreality #hci #design #creator
Experience
Product Designer
Aug 2018 — Present · Seattle, WA, US
Helped develop Maker AI, a maker asset that integrates with design hierarchies and enables voice commands that modify different layers in the assets.• Redesigned the Maker Pen creative tool to improve discoverability, accessibility, and usability, Making the Maker Pen Rec Rooms #1 design tool.• Worked closely with the creative community to develop moderation tools, creation tools, collaboration tools, and discoverability tools across vr, mobile, and console markets.• Created 200+ experiences collaborating with the NBA and top YouTubers (Nathie VR, Cas and Chary VR, Soul Fox, PSVR Frank, VBunny Go, and BVR).• Built a scalable system of 160+ creator-led classes, workshops, and creative studios that drove engagement and long-term retention.
Education
Iowa State University
Master of Fine Arts (M.F.A.), Graphic Design
2013 — 2016
Iowa State University
BFA Graphic Design, Graphic Design
2009 — 2013
Iowa State University
Certificate , Humen Computer Interaction
2013 — 2016
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