Mike Climer
Hard Surface Lead @Bungie
Seattle, WA, US
EMAILS
MOBILE NUMBERS
+91 *********19
Signup · Get unlimited contacts
WORK HISTORY
Jan 2020 — Present
Hard Surface Lead @Bungie
View department →
EDUCATION
2004 — 2007
Academy of Art University
Master's Degree, Modeling
2000 — 2004
Bowling Green State University
Bachelor's Degree, Animation and Modeling
SKILLS
Texture PaintingXbox 360ShadersGame DevelopmentZbrush3d Studio MaxMayaComputer GraphicsUv Mapping3d ModelingModelingHard Surface ModelingTexture ArtistXboxEnvironment ArtLow Poly ModelingTexturingVideo GamesDigital Sculpting3dPs3
ABOUT MIKE CLIMER
I am a hard surface modeler, currently specializing in weapons and vehicles. I have experience with all aspects of video game asset creation from modeling through rigging and shader creation. Commonly used software packages include 3DS Max, Zbrush, Topogun, Headus UV Layout, xNormal, Photoshop, Quixel Suite, and a host of proprietary game engines.
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.