Mike Climer

Hard Surface Lead @Bungie

Seattle, WA, US
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2020 — Present

Hard Surface Lead @Bungie

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EDUCATION

2004 — 2007

Academy of Art University

Master's Degree, Modeling

2000 — 2004

Bowling Green State University

Bachelor's Degree, Animation and Modeling

SKILLS

Texture PaintingXbox 360ShadersGame DevelopmentZbrush3d Studio MaxMayaComputer GraphicsUv Mapping3d ModelingModelingHard Surface ModelingTexture ArtistXboxEnvironment ArtLow Poly ModelingTexturingVideo GamesDigital Sculpting3dPs3

ABOUT MIKE CLIMER

I am a hard surface modeler, currently specializing in weapons and vehicles. I have experience with all aspects of video game asset creation from modeling through rigging and shader creation. Commonly used software packages include 3DS Max, Zbrush, Topogun, Headus UV Layout, xNormal, Photoshop, Quixel Suite, and a host of proprietary game engines.

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