Mike Climer

Hard Surface Art Lead

Role
Hard Surface Lead at Bungie
Location
Seattle, WA, US
LinkedIn followers
500 followers

About Mike Climer

I am a hard surface modeler, currently specializing in weapons and vehicles. I have experience with all aspects of video game asset creation from modeling through rigging and shader creation. Commonly used software packages include 3DS Max, Zbrush, Topogun, Headus UV Layout, xNormal, Photoshop, Quixel Suite, and a host of proprietary game engines.

Experience

  1. Hard Surface Lead

    Bungie

    Jan 2020 — Present

Education

  • Academy of Art University

    Master's Degree, Modeling

    2004 — 2007

  • Bowling Green State University

    Bachelor's Degree, Animation and Modeling

    2000 — 2004

Skills

  • Texture Painting
  • Xbox 360
  • Shaders
  • Game Development
  • Zbrush
  • 3d Studio Max
  • Maya
  • Computer Graphics
  • Uv Mapping
  • 3d Modeling
  • Modeling
  • Hard Surface Modeling
  • Texture Artist
  • Xbox
  • Environment Art
  • Low Poly Modeling
  • Texturing
  • Video Games
  • Digital Sculpting
  • 3d
  • Ps3

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Mike Climer — Hard Surface Lead at Bungie in Seattle, WA, US | Unifers