Mike Climer
Hard Surface Art Lead
- Role
- Hard Surface Lead at Bungie
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Mike Climer
I am a hard surface modeler, currently specializing in weapons and vehicles. I have experience with all aspects of video game asset creation from modeling through rigging and shader creation. Commonly used software packages include 3DS Max, Zbrush, Topogun, Headus UV Layout, xNormal, Photoshop, Quixel Suite, and a host of proprietary game engines.
Experience
Hard Surface Lead
Jan 2020 — Present
Education
Academy of Art University
Master's Degree, Modeling
2004 — 2007
Bowling Green State University
Bachelor's Degree, Animation and Modeling
2000 — 2004
Skills
- Texture Painting
- Xbox 360
- Shaders
- Game Development
- Zbrush
- 3d Studio Max
- Maya
- Computer Graphics
- Uv Mapping
- 3d Modeling
- Modeling
- Hard Surface Modeling
- Texture Artist
- Xbox
- Environment Art
- Low Poly Modeling
- Texturing
- Video Games
- Digital Sculpting
- 3d
- Ps3
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