Muhammed Bedri Karabulut
Cinematic Tech Lead @Playground Games
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WORK HISTORY
Cinematic Tech Lead @Playground Games
Managing the cinematic tools, tech & pipelines on FableOverseeing the automation, validation efforts for cinematic content
EDUCATION
Marburg University
Bachelor of Science (BSc), Physics
Orta Doğu Teknik Üniversitesi / Middle East Technical University
Bachelor of Science (BSc), Physics
Eastern Mediterranean University
Master of Arts - MA, Design and Visual Communications, General
Gazi Anadolu Lisesi
Natural Sciences
SKILLS
ABOUT MUHAMMED BEDRI KARABULUT
Experienced generalist game developer, technical artist, and tech lead with expertise in Unity3D, C#, and WPF. Proven track record in designing and maintaining game development tools, enhancing developer productivity. Passionate about tools/workflow design, shaders / VFX, and optimising content creation workflows.Former Unity3D and C# lecturer. Solo developer of Cubia, the winner of the 2020 GIST Indie Prize. Tools Development & Management- Technical Art: Shaders, VFX, Art Pipelines- C#.NET, WPF/XAML, Unity3D- UI/UX Development focused on Usability and Velocity- Workflow/Pipeline Optimization, Validation, and Automation- Multi-disciplinary Team Leadership
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