May Chow
Rough Layout Lead (Unreal Engine) @Sony Pictures Imageworks
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WORK HISTORY
Rough Layout Lead (Unreal Engine) @Sony Pictures Imageworks
Vancouver, BC, CA
What I do: Work directly with director, cinematographer, and previs/layout supervisor to create sequences and shots in Unreal Engine and Maya via previsualizing, staging, composition, camera placement/movement, key animation blocking, lighting, and editing. Create environment scouts and model mock ups for visual development. Create quick visual solutions to set up the tone and mood of a scene through the use of lighting, modeling, rigging, texturing, and concept design. Provide visual reference for lighters, modelers, and animators. Analyze shots from animation and rework camera based on character performance. Add hand held and character/environment responsiveness to the camera. Resolve technical issues, check for shot continuity, and publish shots for departments downstream. Test tools developed by developers. Report bugs and provide suggestions on how to improve the tools for end users.
EDUCATION
Capilano University
3D Animation Certificate
Capilano University
Certificate
The University of British Columbia
Bachelor's Degree
ABOUT MAY CHOW
Layout / Previs artist for productions in CG features, cinematic, and games.Specializing in cinematic creative work for productions using Unreal Engine, Maya, Photoshop, Flash, and Frostbite.
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