Maxwell Taylor

Lead Technical Artist @Interior Night

London, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Dec 2024 — Present

Lead Technical Artist @Interior Night

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London, GB

Researching emerging trends & aligning creative strategy with the cutting-edge• Developing special effects, workflows, and visual storytelling tools in C++, HLSL, Python, and UE5 Blueprints• Leading real-time optimisation efforts for an Unreal Engine 5 project• Setting up a foundation to grow the technical art and technical animation team• Supporting creative teams through troubleshooting and tool development

EDUCATION

2006 — 2008

Guildford College

National Diploma, Filmmaking (Media)

2009 — 2012

De Montfort University

Bachelor of Arts (BA), Game Art

N/A

City St George’s, University of London

Professional Development Course, Object-Oriented Programming Using C++

SKILLS

Scripting3d MathematicsUser Experience DesignGame DevelopmentVideo GamesShader CreationC#Game ArtTechnical ArtDirectxPhysically-Based RenderingFlight SimulationVirtual RealityHlslVersion ControlAestheticsComputer ScienceZbrushPs3Unreal Engine 3Serious GamesC++MentoringComputer GraphicsTexture AuthoringUv MappingProgrammingUser Interface DesignIllustrationVirtual WorldsSubstance DesignerAugmented RealityParticle SystemsManagementTexturingEmerging TechnologiesShadersDigital PaintingEnvironment ArtScientific Visualization

ABOUT MAXWELL TAYLOR

A creative and multidisciplinary professional with a strong foundation in both thevisual arts and computer science.Brings a well-balanced blend of aesthetic sensibility and technical expertise, withexperience spanning games, simulators, narrative-driven experiences, live actionperformances, virtual production, augmented reality, and mobile games. Adept atcollaborating and problem solving in diverse team structures and eager to exploreevolving industry trends.

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Maxwell Taylor — Lead Technical Artist at Interior Night in London, GB | Unifers