Maxwell Taylor
Lead Technical Artist @Interior Night
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WORK HISTORY
Lead Technical Artist @Interior Night
London, GB
Researching emerging trends & aligning creative strategy with the cutting-edge• Developing special effects, workflows, and visual storytelling tools in C++, HLSL, Python, and UE5 Blueprints• Leading real-time optimisation efforts for an Unreal Engine 5 project• Setting up a foundation to grow the technical art and technical animation team• Supporting creative teams through troubleshooting and tool development
EDUCATION
Guildford College
National Diploma, Filmmaking (Media)
De Montfort University
Bachelor of Arts (BA), Game Art
City St George’s, University of London
Professional Development Course, Object-Oriented Programming Using C++
SKILLS
ABOUT MAXWELL TAYLOR
A creative and multidisciplinary professional with a strong foundation in both thevisual arts and computer science.Brings a well-balanced blend of aesthetic sensibility and technical expertise, withexperience spanning games, simulators, narrative-driven experiences, live actionperformances, virtual production, augmented reality, and mobile games. Adept atcollaborating and problem solving in diverse team structures and eager to exploreevolving industry trends.
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