Max Baker

Principal Platform Architect at NVIDIA

Role
Principal Platform Architect at NVIDIA
Location
San Francisco, CA, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About Max Baker

I am a System and ASIC architect specializing in the creation of strange chips. I focus on system- and product-level design problems. Previous projects have included novel machine learning accelerators, radiation-hardening, time-division multiplexed datapaths, design of FPGAs, and side-channel protected cryptographic cores. I have been involved in all phases of design from specification, design, verification, physical implementation, first silicon, packaging, PCBA design, and volume production. I am an expert in RTL-based design, the Verilog language, and ASIC toolchains. I enjoy the development and rollout of design flows and infrastructure for design groups, especially scripting and automation. This is complemented by past roles working as a software engineer, verification engineer, and in IT.

Experience

  1. Principal Platform Architect

    NVIDIA

    Dec 2023 — Present · Santa Clara, CA, US

    NVIDIA is reshaping the future of computing. We’ve built a culture where people can do their life\'s work. We are a learning machine. The mission is boss. Everyone has a voice.” — Jensen Huang

Education

  • University of California, Santa Cruz

    BS, Computer Engineering

  • Universitat de Barcelona

    Linguistics

  • Columbia University

    Masters Science, Electrical Engineering

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Max Baker — Principal Platform Architect at NVIDIA in San Francisco, CA, US | Unifers