Max Sandler

Technical Sound Designer

Role
Technical Sound Designer at Tempo
Location
Seattle, WA, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Max Sandler

Sound designer and composer for games with a focus on audio implementation, mixing, and recording. Areas of expertise include Wwise, FMOD, Unity, Unreal, Blueprints, C#, JavaScript, Pro Tools, and Reaper. I also have a background in digital content publication. Using tools like RightNow, Confluence, and additional CMS resources, I contributed to several product launches at Nintendo.

Experience

  1. Technical Sound Designer

    Tempo

    Apr 2022 — Present

    Created sound design for combat, UI, environments, creatures, and magic abilities-Implemented FMOD events into Unity using custom scripts and tools-Developed an in-depth dynamic music system in FMOD that adapts based on gameplay intensity and the player\'s decisions-Optimized PC/Console quality audio for mobile devices, without sacrificing noticeable fidelity

Education

  • Fox Lane High School

    High School Diploma

    2008 — 2012

  • Columbia College Chicago

    Bachelor of Arts (B.A.)

    2012 — 2016

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Max Sandler — Technical Sound Designer at Tempo in Seattle, WA, US | Unifers