Max Sandler
Technical Sound Designer
- Role
- Technical Sound Designer at Tempo
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Max Sandler
Sound designer and composer for games with a focus on audio implementation, mixing, and recording. Areas of expertise include Wwise, FMOD, Unity, Unreal, Blueprints, C#, JavaScript, Pro Tools, and Reaper. I also have a background in digital content publication. Using tools like RightNow, Confluence, and additional CMS resources, I contributed to several product launches at Nintendo.
Experience
Technical Sound Designer
Apr 2022 — Present
Created sound design for combat, UI, environments, creatures, and magic abilities-Implemented FMOD events into Unity using custom scripts and tools-Developed an in-depth dynamic music system in FMOD that adapts based on gameplay intensity and the player\'s decisions-Optimized PC/Console quality audio for mobile devices, without sacrificing noticeable fidelity
Education
Fox Lane High School
High School Diploma
2008 — 2012
Columbia College Chicago
Bachelor of Arts (B.A.)
2012 — 2016
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