Mauro Agnellini
Game Producer @Blizzard Entertainment
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WORK HISTORY
Game Producer @Blizzard Entertainment
Irvine, CA, US
As part of the Diablo Immortal team, I led LiveOps initiatives focused on in-game events, monetization, growth. Over time, I transitioned my focus toward supporting the Publishing team, driving coordination and execution across global go-to-market efforts. Operating in a fast-paced, co-development environment with bi-weekly and quarterly releases, I drove cross-functional collaboration and process innovation to deliver high-quality player experiences.Key Contributions- Designed and implemented a LiveOps co-development workflow to improve release consistency, quality, sustainability, and stakeholder visibility- Built internal tracking systems, including a comprehensive release board to visualize scope, forecasts, asset status, and mitigate development risks- Streamlined internal build distribution, saving dozens of work hours weekly and improving team efficiency- Partnered closely with Product Managers to deliver high-performing features and content aligned with business goals- Acted as the primary liaison for Publishing, providing timely updates, assets, and troubleshooting support to ensure smooth go-to-market execution- Led press and influencer demo coordination for on- and offsite activations, including events at gamescom (Germany and LATAM), CCXP, and Claro stores in São Paulo, Brazil- Developed demo build capabilities from the ground up, enabling secure global distribution under embargo and amplifying GTM strategy—resulting in hundreds of thousands of impressions.
EDUCATION
American School of Paris
High School
Champlain College
Management of Creative Media - Game Production Management
SKILLS
ABOUT MAURO AGNELLINI
Production oriented developer currently working at Blizzard Entertainment on Diablo…
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