Matthew Williams
Technical Animator at WB Games / Avalanche
- Role
- Technical Animator at WB Games / Avalanche
- Location
- Salt Lake City, UT, US
- LinkedIn followers
- 500 followers
Experience
Technical Animator
Nov 2017 — Present · Salt Lake City, UT, US
Technical Animator for the NPC Behavior Team. We strive to create believable ambient behaviors.As the head animator for the NPC Behavior Team, I am responsible for capture and creation of over supporting animations (blending, additives, etc). Joining this team early in development gave me the opportunity to work closely with our engineers to develop the unique animation system that allows our NPCs to interact with each other and the game world.It\'s been a special experience and has accelerated my growth as an animator, developer, and content manager. Managing thousands of animations has been a new challenge for me. I\'ve worked closely with our tools team to develop better methods to manage the animations. Creating a strict organization system in Shotgrid has helped expedite the cleanup (internal and outsourcing) as well as prop, FX, and audio creation for all this content.Projects-Hogwarts LegacySoftware/Hardware:Autodesk MayaUnreal Engine 4Vicon Capture SystemsShotgridJiraExcel
Education
Savannah College of Art and Design
BFA, Interactive Design and Game Development
2007 — 2011
Skills
- Computer Animation
- Texturing
- Motion Capture
- Game Design
- Jira
- Game Development
- Autodesk Motionbuilder
- Unreal Engine
- Lighting
- Adobe Photoshop
- Video Games
- After Effects
- Photoshop
- Unreal Engine 4
- Cinematics
- Character Animation
- Xbox 360
- Animation
- Unreal Engine 3
- Maya
- Particle Effects
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