Matt Oztalay
Principal Technical Artist, Developer Relations at Epic Games
- Role
- Principal Technical Artist, Developer Relations at Epic Games
- Location
- Raleigh-Durham-Chapel Hill, NC, US
- LinkedIn followers
- 500 followers
About Matt Oztalay
Technical Artist with a passion for creating high quality art tools and pipelines, supporting gameplay features, and ensuring optimal game performance. Empowering Unreal Engine creators to push the boundaries of the technology.Projects:Quixel Medieval Game EnvironmentCredits- Call of Duty: Modern Warfare 2 Remastered (Technical Art)- Crackdown 3- World of Tanks (various)- Call of Duty: Modern Warfare Remastered (Technical Art)- Halo: The Master Chief Collection (Technical Art)- Call of Duty: Ghosts Devastation DLC (Technical Art)- Call of Duty: Ghosts Onslaught DLC (Technical Art)- Halo 4: Bullseye Map Pack (Technical Art)- Darksiders II (Environment Art)- Saints Row: The Third (Art Intern)
Experience
Principal Technical Artist, Developer Relations
Dec 2025 — Present
Education
Ringling College of Art and Design
BFA, Game Art and Design
2007 — 2011
Skills
- Maxscript
- Unreal Engine 4
- Mel
- Technical Art
- 3d Studio Max
- Maya
- Game Design
- Gameplay Scripting
- Python
- Unreal Engine 3
- Perforce
- Performance and Memory Management
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