Matt Oztalay

Principal Technical Artist, Developer Relations at Epic Games

Role
Principal Technical Artist, Developer Relations at Epic Games
Location
Raleigh-Durham-Chapel Hill, NC, US
LinkedIn followers
500 followers

About Matt Oztalay

Technical Artist with a passion for creating high quality art tools and pipelines, supporting gameplay features, and ensuring optimal game performance. Empowering Unreal Engine creators to push the boundaries of the technology.Projects:Quixel Medieval Game EnvironmentCredits- Call of Duty: Modern Warfare 2 Remastered (Technical Art)- Crackdown 3- World of Tanks (various)- Call of Duty: Modern Warfare Remastered (Technical Art)- Halo: The Master Chief Collection (Technical Art)- Call of Duty: Ghosts Devastation DLC (Technical Art)- Call of Duty: Ghosts Onslaught DLC (Technical Art)- Halo 4: Bullseye Map Pack (Technical Art)- Darksiders II (Environment Art)- Saints Row: The Third (Art Intern)

Experience

  1. Principal Technical Artist, Developer Relations

    Epic Games

    Dec 2025 — Present

Education

  • Ringling College of Art and Design

    BFA, Game Art and Design

    2007 — 2011

Skills

  • Maxscript
  • Unreal Engine 4
  • Mel
  • Technical Art
  • 3d Studio Max
  • Maya
  • Game Design
  • Gameplay Scripting
  • Python
  • Unreal Engine 3
  • Perforce
  • Performance and Memory Management

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Matt Oztalay — Principal Technical Artist, Developer Relations at Epic Games in Raleigh-Durham-Chapel Hill, NC, US | Unifers