Matthew Williams

Role
Lead Environment Technical Artist at That's No Moon
Location
Bend, OR, US
LinkedIn followers
500 followers

Experience

  1. Lead Environment Technical Artist

    That's No Moon

    Present

Skills

  • Creature Design
  • Zbrush
  • Kismet
  • Computer Animation
  • Texturing
  • Rigging
  • Texture Creation
  • Rendering
  • Mudbox
  • Unity3d
  • Marmoset
  • Environment Art
  • Ndo
  • Texture Painting
  • Lightning
  • 3d Coat
  • Character Rigging
  • Unrealscript
  • Lighting
  • Pygame
  • Hard Surface Modeling
  • Modeling
  • 3d
  • Scripting
  • Game Programming
  • Architectural Modeling
  • Python
  • After Effects
  • Photoshop
  • Game Development
  • Matinee
  • Uv Mapping
  • Normal Mapping
  • Digital Sculpting
  • World Building
  • Level Design
  • Cryengine
  • Shaders
  • 3d Studio Max
  • Maya

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Matthew Williams — Lead Environment Technical Artist at That's No Moon in Bend, OR, US | Unifers