Matt Kaltman
Senior Technical Game Designer @Free Range Games
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WORK HISTORY
Senior Technical Game Designer @Free Range Games
Los Angeles, CA, US
Leads the technical design and implementation of core gameplay, combat, and hero features, serving as a bridge between art, design, and engineering to develop scalable, interconnected systems for an action-adventure game built in UE5-Utilizes expertise of Blueprint Visual Scripting, native UE5 tools, and proprietary systems to create optimized Blueprints, AI behaviors, mission scripting logic and gameplay mechanics which support key player goals-Defines and documents specifications for combat and gameplay metrics, working alongside level designers and encounter designers to establish effective standards that support hero and enemy behaviors and ensure effective implementation of authored systems-Collaborates with leads and individual contributors across disciplines to align artistic and functional goals, ensuring cohesive integration of art, VFX, and audio assets into optimized and well-organized Blueprints-Owns creative and technical processes for combat design and implementation of enemy and Boss NPCs; creates documentation for attack and behavior list, and tunes enemy behaviors for a balanced and engaging combat experience
EDUCATION
The Ohio State University
Architecture
SKILLS
ABOUT MATT KALTMAN
I am a Senior Technical Designer and Unreal Engine Generalist with experience across…
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