Matt
Director of Production, Games & Interactive Experiences @Mgm
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WORK HISTORY
Director of Production, Games & Interactive Experiences @Mgm
Head Of Production & Creative Approvals: 007 First Light-Head Of Production & Creative: Fortnite (Wednesday Integration)-Head Of Production & Creative: World Of Tanks (Vikings Integration)-Head Of Production & Creative: RoboCop Rogue City - Unfinished Business-Head Of Production & Creative: Goldeneye 007 (Gamepass & Nintendo Switch Version)-Head Of Production & Creative: Creed Rise To Glory Championship Edition -Head Of Production & Creative: Legally Blonde The Game-Head Of Production & Creative: Addams Family Mansion Mayhem-Head Of Production & Creative: Are You Smarter Than A 5th Grader Console-Head Of Production & Creative: Killer Klowns From Outer Space: The Game -Head Of Production & Creative: Fortnite (RoboCop Integration)-Head Of Production & Creative: Rocket League (James Bond Integrations)-Head Of Production & Creative: Stargate X Megaways -Head Of Production & Creative: Astrokings (Stargate SG-1 Integrations)-Head Of Production & Creative: Vikingard (Vikings Integration)-Head Of Production & Creative: Stargate Timekeepers-Head Of Production & Creative: Addams Family Scratch-Head Of Production & Creative: Cypher 007-Head Of Production & Creative: World Of Tanks 2.0 (RoboCop Integration)-Managing Producer: Pink Panther And The Secret Slots-Managing Producer: Bowling Crew Integrations (Rocky, Vikings, RoboCop)
EDUCATION
University of California, Santa Cruz
Film and Interactive Entertainment: Video Game Design & Production , The evolution of video games as a media
SKILLS
ABOUT MATT
Having started my professional life at Activision when I was seventeen, I was able to work summers at many different studio locations allowing me to experience many different cultures and production methods. Some games, which I worked on at the time, include, X-Men Legends, Tony Hawk’s American Wasteland, and Spider-Man Web of Shadows. Academically, I studied at The University of California Santa Cruz where I received a degree in Film & Interactive Entertainment with a production/design emphasis for games and digital experiences. After receiving my degree, I worked as a game design specialist within the Film industry; acting as a Game Design Document Writer for several unannounced feature films and graphic novels. Most recently I have worked at Disney (Star Wars: Jedi Challenges, Marvel: Dimension Of Heroes, Engineering), Treyarch (Call of Duty Black Ops 3), and Gazillion Entertainment (Marvel Heroes). Currently, I am working at MGM studios as The Director Of Production for Games & Interactive. Specialties: Digital Gaming ProducerDigital Gaming Creative DirectionFranchise Creative DirectionSoftware packages I am proficient with:Microsoft WordMicrosoft ExcelMicrosoft Power PointDevTrackPerforceAdobe Premiere ProAdobe PhotoshopAdobe Illustrator 3ds MaxBoxJIRABasic understanding of scripting languages
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