Matteo Ucci
Lead Programmer @Betterhalf Team
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WORK HISTORY
Lead Programmer @Betterhalf Team
Padova, IT
Lead Programmer, Unity Development & Sound Design. MORE INFO BELOW BetterHalf, I\'ve been responsible for the development and programming of Half Away, our debut indie title (out now on Steam!), developed in Unity.I\'ve personally coded and maintained the following systems thoughout development- Custom Save System (via GUID management, accounting for differences between editor and build environments)- Custom Dialogue System (including procedural vocal sounds a la Animal Crossing/Okami)- Custom 3D Camera System (for an old-school \"on rail\" perspective a la God of War PS2)- Movement System using Rigidbodies- Custom Event Manager for triggering and calling any ingame changes (ie: Cutscenes, dialogues, puzzles, etc)- OST and SFX Managers (linked to FMOD)- FMOD Project development and configuration (adaptive Soundtracks and SFX based on context)- Custom Adaptive UI Navigation for the in-game Journal (Pokedex-like unlockable entries based on player actions)- Custom Localization System for real-time switching between supported languages- Adaptive UI symbols based on current input device (Controller/M&K)- Other minor systems (all menu scripting, some NPC and Player behaviours, debugging systems, etc)Additionally, I\'ve designed various sounds and SFX and handled their implementation in Unity.As part of the game\'s development, I\'ve also attended various fairs and events with a playable demo for public in BetterHalf, I\'ve also took part in the development of a Vertical Slice Demo for a Fantasy Magic-based Puzzle-focused FPS title, as well as 4 different Game Jams (Ludum Dare 52, two separate in-house Jams and the GMTK Game Jam \'24), as programmer, sound designer or game designer. All those games are showcased in my itch.io page: https://itch.io/c/53•••83/matteo-ucci-game-dev
EDUCATION
Liceo Artistico Statale A. Modigliani
Scuola Media Superiore
Scuola Internazionale di Comics Padova
Diploma Biennio
ABOUT MATTEO UCCI
Indie GameDev since 2022, pursuing the craft of beautiful and memorable interactive…
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