Matt Booty
Chief Content Officer | Privileged to work with incredible game teams | Building a portfolio of games and worlds across Xbox, PC, mobile
- Role
- EVP and Chief Content Officer, Xbox at Microsoft
- Location
- Redmond, WA, US
- LinkedIn followers
- 500 followers
About Matt Booty
I’m Chief Content Officer at Xbox, where I lead strategy, product development, and business operations for our first party gaming content. I’m fortunate to work alongside incredibly talented development and publishing teams across a diverse set of studios, all focused on building great games for players. Our teams support a wide range of franchises, including Age of Empires, Call of Duty, Candy Crush, DOOM, Fallout, Forza, Gears of War, Halo, Minecraft, The Elder Scrolls, World of Warcraft, and more. Before this role, I served as Corporate Vice President of Xbox Game Studios. Earlier, I led the global teams responsible for developing Minecraft, including supporting the integration of Mojang following Microsoft’s acquisition and expanding the franchise to new platforms and experiences. I started my career in games in 1991 as an engineer at Midway Games in Chicago, working alongside teams that created titles like Mortal Kombat, NBA Jam, and NFL Blitz. Over time, I took on broader studio leadership roles and eventually became CEO of Midway in 2008. I joined Microsoft in 2010, initially helping launch first party mobile games and later supporting internal development teams and digital publishing on Xbox. At heart, I’m still a game developer. I care deeply about the craft of making games and about creating environments where teams can focus on doing their best work. Outside of work, aviation photography is a long standing passion and I wish I had more time to write code and music.
Experience
EVP and Chief Content Officer, Xbox
Feb 2026 — Present
Education
Purdue University
CEE, MFA, Computer and Electrical Engineering, Master of Fine Arts in Theatre
1988 — 1991
Purdue University
Master of Fine Arts (M.F.A.), Computer and Electrical Engineering
1984 — 1991
Skills
- Computer Games
- Casual Games
- Online Gaming
- Mobile Devices
- 3d Studio Max
- Maya
- Leadership
- Social Games
- Sound Design
- Music Production
- Windows
- C/C++ Stl
- Strategic Leadership
- Ps3
- Digital Distribution
- Game Audio
- Monetization
- Interactive Entertainment
- Licensing
- Console
- Entertainment
- Game Development
- Team Building
- Organizational Leadership
- Game Design
- Mmo
- Digital Signal Processors
- Game Publishing
- Xbox 360
- Mobile Games
- Audio Engineering
- Gameplay
- Video Games
- Windows 8 Games
- Strategy
- Computer Graphics
- Strategic Partnerships
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