Matt Sanz
Art Director @Onibi
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WORK HISTORY
Art Director @Onibi
GB
Art Direction for Onibi\'s \'Tomo; Endless Blue\' my responsibilities include- Establishing a unqiue art direction with the Creative Director- Assembling a diverse and global art team to execute the required & specific deadlines- Creating key concept art, style guides and key art documentation- Lead Art Production and the asset creation pipeline by working with the producers on expected deliverables- Delegate tasks focusing around early pre-production answers, whilst also developing production ready assets for a GDC functioning demo.My day to day activites ranges and varies from providing feedback in the form of references, guides or paint overs to help keep continuity across, not only the game, but the website, marketing, trailer commitments and overall branding of both Onibi and Tomo Endless Blue. Working with the Tech Artist, GD & Engineering team to establish a consistent experience, I help shape the overall narrative and player facing experience.Additionally, I also Art Directed the narrative-driven teaser trailer working with French studio SUPAMONKS to deliver a high quality visual and consistently branded product. My Responsibilities on this included- Storyboarding the trailer alongside my Lead 2D Artist- Finalising concept art which SUPAMONKS would use to develop their assets- Directing shots, compositions and suggestions for visual story-telling improvements- Almost daily paint overs of the key frame reviews- Continue to develop a art style that was consistent with Tomo; Endless Blue whilst also utilising the differences between game and movie production to exaggerate and improve certain elements.
EDUCATION
University of South Wales
Game Design
ABOUT MATT SANZ
Hello there! I am a Visual Development Artist/ Art Director working in the Games & …
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